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Fiefdom Resource management
Tower Defense An attempt at turning a computer game genre into a board game
Dungeon Master Similar in concept to my card game, DungeonBuilder but trying to get as close as reasonably possible to the multiplayer version of the computer game Dungeon Keeper
Trove Mentioned in passing as an amusing pun of Trovial Pursuit by a work colleague. However - I think it has game potential.
Storm the Castle Players are groups of peasants bent on bringing down the mad scientist in his evil mansion. Inspired by the World Works paper model of Shellendrak Manor.
Cyber Wedding v2 What happens when you gather a bunch of geeks and their families, dress them up according to different time periods and perform a wedding? Well, the obvious of course - an invasion by Cybermen who think there is time travel technology present. Prepare to be upgraded.
Aliens in my Pocket My variant of Jeremiah Lee's http://www.boardgamegeek.com/game/33468 Zombie in my Pocket game. With an Aliens theme and longer playtime.
Morituri te Salutant (10% done) Possibly this could be viewed as Battle Bots 2“. There's elements of Wings of fury in it now. I like the concept of different decks for different people.”
Battle Bots v2 Heavily inspired by Robo Rally. Each player has a robot that is programmed with cards. Whenever the robot is damaged, a card is removed.
Mecha Bots The concept behind this game is the construction of warrior robots that fight each other. But the mechanics of the construction are different. Hexmap based.
Rollerball v4 A single route/multiple route game. I imagine a square board with multiple concentric rings.
Thief (30%) Inspired by the various Thief games from Looking Glass Studios that have been part of my favourite computer games of all time. I really should have started designing a boardgame about them well before now.
Good Vs Bad (10%) A variable boardgame in somewhat similar style to monopoly. Inspired by http://www.boardgamegeek.com/thread/152647 Tales of Thrilling Adventure, but more abstract than pulp.
The Fourth Dimension Curufea Variant (100% complete) Not really a game I've invented - but my own variant version of the original TSR game that came out in 1979. The original game is listed here- http://www.boardgamegeek.com/game/675
Hordes of the Gods (10% complete) A boardgame in the style of a computer RTS (real time strategy) game using the rules for http://www.btinternet.com/~alan.catherine/wargames/strong.htm Hordes of the Things as the base.
Metamorph (80% complete) A game of shapechanging mages in a fantasy setting
Hellraiser (40% complete) A board and card game similar to Betrayal at House on the Hill.
A tile placement and rat feeding experiment game. (50% complete)
A monopoly type game about game design. (100% complete, but needs rewriting)
Things I've made for the piecepack system
My things for the solo dungeon building game http://planet-thirteen.com/Dungeon.aspx How to Host a Dungeon
firstname.lastname@example.org Mark Ainworth now has his own website with the latest versions of these two freeware games he's written-
Renegade Car Wars - my Carwars variant using armour and weapon ideas from Renegade Legion.
Battletech - things for campaigns
Stonehenge - New rules!
Roborally helpful rules summaries, variants etc..