games:board:stcstats
Differences
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— | games:board:stcstats [2013/03/24 15:35] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Statistics====== | ||
+ | =====Base Statistics===== | ||
+ | Villagers start with default values in the following statistics: | ||
+ | ==Agility== | ||
+ | The default value for a villager is 2. This number needs to exceeded with Dexterity in order to hit a character. | ||
+ | ==Toughness== | ||
+ | The default value for a villager is 2. This number needs to be exceeded in order to damage a character. | ||
+ | ==Health== | ||
+ | The default value for a villager is 2. This number is reduced by weapons, attacks or other forms of violence. | ||
+ | ==Move== | ||
+ | The default value for a villager 2. This number represents the number of orthogonal squares a character may move on the board. The slider statistic of Speed can be used to temporarily give a character a burst of speed by expending morale counters. | ||
+ | =====Slider Statistics===== | ||
+ | ==Strength== | ||
+ | Strength is primarily used to cause damage in combat. | ||
+ | ==Dexterity== | ||
+ | Dexterity is primarily used to hit a target in combat. | ||
+ | ==Speed== | ||
+ | Spending a counter during a player' | ||
+ | ==Health== | ||
+ | Adds to a character' | ||
+ | ==Skill== | ||
+ | Used to solve problems and deduce the weaknesses of certain kinds of fiendish creation. | ||
+ | ==Willpower== | ||
+ | Used to negate the effects of magical attacks. | ||
+ | |||
games/board/stcstats.txt · Last modified: 2013/03/24 15:35 by 127.0.0.1