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games:board:terraintable [2013/03/21 15:52] (current)
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 +======Terrain Table======
 +
 +<html>
 +<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=3>
 +<TR>
 +<TH ROWSPAN=2 COLSPAN=2 WIDTH=70>
 +<P>Icon</P>
 +</TH>
 +<TH ROWSPAN=2 WIDTH=68>
 +<P>Terrain</P>
 +</TH>
 +<TH COLSPAN=4 WIDTH=258>
 +<P>Combat and Turning modifier</P>
 +</TH>
 +<TH COLSPAN=3 WIDTH=116>
 +<P>Speed modifiers</P>
 +</TH>
 +<TH ROWSPAN=2 WIDTH=333>
 +<P>Notes</P>
 +</TH>
 +</TR>
 +<TR>
 +<TH WIDTH=62>
 +<P ALIGN=LEFT>Mammal</P>
 +</TH>
 +<TH WIDTH=67>
 +<P ALIGN=LEFT>Reptillian</P>
 +</TH>
 +<TH WIDTH=53>
 +<P ALIGN=LEFT>Aquatic</P>
 +</TH>
 +<TH WIDTH=57>
 +<P ALIGN=LEFT>Magical</P>
 +</TH>
 +<TH WIDTH=36>
 +<P ALIGN=LEFT>Land</P>
 +</TH>
 +<TH WIDTH=44>
 +<P ALIGN=LEFT>Water</P>
 +</TH>
 +<TH WIDTH=23>
 +<P ALIGN=LEFT>Air</P>
 +</TH>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/mountain_cave.gif NAME=Graphic1 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0><br><IMG SRC=uploads/TerrainTable/cave.png NAME=Cave HEIGHT=24></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/MountainX.png NAME=Graphic2 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>cave</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/desert.gif NAME=Graphic3 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Dessert.png NAME=Graphic4 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>desert</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Take 1 health damage every second turn unless you have Survival</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/openwoods.png NAME=Open Woods HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Open Woods 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P><BR>
 +</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/woods.gif NAME=Graphic5 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0><br><br><IMG SRC=uploads/TerrainTable/forest.png NAME=Forest HEIGHT=24></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Trees.png NAME=Graphic6 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>forest</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/hills.gif NAME=Graphic7 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0><br><br><IMG SRC=uploads/TerrainTable/rollinghills.png NAME=Rolling Hills HEIGHT=24></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Hills.png NAME=Graphic8 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Hill</P>
 +<P ALIGN=LEFT>Rolling Hills 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=333>
 +<P><BR>
 +</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/hillswoods.png NAME=Hills with Open Woods HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Hills with Open Woods 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P><BR>
 +</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/jungle.gif NAME=Graphic9 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/jungle.png NAME=Graphic10 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>jungle</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/mountain.gif NAME=Graphic11 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0><br><br><IMG SRC=uploads/TerrainTable/mountain.png NAME=Mountain HEIGHT=24></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Mountain.png NAME=Graphic12 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>mountain</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/grass.gif NAME=Graphic13 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0><br><br><IMG SRC=uploads/TerrainTable/plain.png NAME=Open Terrain HEIGHT=24></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Grass.png NAME=Graphic14 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Open Terrain 
 +</P>
 +<P ALIGN=LEFT>Plain</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=333>
 +<P><BR>
 +</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/field.png NAME=Fields HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Fields 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=53></TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=333>
 +<P><BR>
 +</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/swamp.gif NAME=Graphic15 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Swamp.png NAME=Graphic16 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>swamp</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>2</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/swamp_deep.gif NAME=Graphic17 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://www.curufea.com/Wikka/images/Shallow.png NAME=Graphic18 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Shallow water</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Upstream costs an additional 1 Water Speed. If you have 0 Water
 +Speed, then you drown and take 4 health damage every turn until
 +dead. Only counts as water for size classes of Small, Medium and
 +Large. Amphibious/Fish creatures of larger sizes treat the terrain
 +as land.</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><IMG SRC=http://www.uni-heidelberg.de/images/AIcons/prog/map/sea.gif NAME=Graphic19 ALIGN=BOTTOM WIDTH=24 HEIGHT=24 BORDER=0></P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><IMG SRC=http://civquest.sourceforge.net/graphics/tiles/flat/ground/Ocean.png NAME=Graphic20 ALIGN=BOTTOM WIDTH=40 HEIGHT=40 BORDER=0></P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Deep water</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>1</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Upstream costs an additional 1 Water Speed. If you have 0 Water
 +Speed, then you drown and take 4 health damage every turn until
 +dead. All sizes of creatures can enter.</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/stream.png NAME=Stream HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Stream hexside 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<Td WIDTH=333>
 +<P>Shallow Water or Plain</P>
 +<P>Terrain type depends on shape and side entered</P>
 +</Td>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/river.png NAME=River or Lake HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>River or Lake hexside 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<Td WIDTH=333>
 +<P>Shallow Water or Plain</P>
 +<P>Terrain type depends on shape and side entered</P>
 +</Td>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/ford.png NAME=Ford HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Ford 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<Td WIDTH=333>
 +<P>Shallow Water or Plain</P>
 +<P>Terrain type depends on shape and side entered</P>
 +</Td>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/bridge.png NAME=Bridge HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Bridge 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<Td WIDTH=333>
 +<P>Allows land shape to move over water terrain 
 +</P>
 +</Td>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/hamlet.png NAME=Hamlet, Village, Town, Abbey HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Hamlet, Village, Town, Abbey 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/keep.png NAME=Keep HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Keep 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Ruins 
 +</P>
 +</TH>
 +<TD WIDTH=62>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=67>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT>+1</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT>3</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT>N/A</P>
 +</TD>
 +<TD WIDTH=23>
 +<P>3</P>
 +</TD>
 +<TD WIDTH=333>
 +<P>Blocks line of sight</P>
 +</TD>
 +</TR>
 +<TR>
 +<TD WIDTH=23>
 +<P ALIGN=center><IMG SRC=uploads/TerrainTable/road.png NAME=Road HEIGHT=24>
 +</P>
 +</TD>
 +<TD WIDTH=40>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TH WIDTH=68>
 +<P ALIGN=LEFT>Road 
 +</P>
 +</TH>
 +<TD WIDTH=62></TD>
 +<TD WIDTH=67></TD>
 +<TD WIDTH=53>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=57></TD>
 +<TD WIDTH=36>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=44>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<TD WIDTH=23>
 +<P ALIGN=LEFT><BR>
 +</P>
 +</TD>
 +<Td WIDTH=333>
 +<P>Reduces movement cost by 1 to a minimum of 1 if you travel in
 +the direction of the road 
 +</P>
 +</Td>
 +</TR>
 +</TABLE>
 +</html>
 +**Speed Modifier** = How many points of speed are required to enter a hex of this terrain type.  
 +----
 +Icons are from here-
 +http://www.uni-heidelberg.de/images/AIcons/prog/map/
 +Colour images are from here-
 +http://civquest.sourceforge.net/
  
games/board/terraintable.txt · Last modified: 2013/03/21 15:52 (external edit)