User Tools

Site Tools


games:board:thiefgamebook

Differences

This shows you the differences between two versions of the page.


games:board:thiefgamebook [2015/11/27 13:13] (current) – created - external edit 127.0.0.1
Line 1: Line 1:
 +======Book Keeping======
 +^ Go back to [[thiefgame]] ^
 +=====Owner Player=====
 +===Guards===
 +    Boredom---If a guard has reached the end of their [[ThiefgameguardsPatrols|Patrol Route]], check to see if they become bored.
 +    New Rooms---Place any rooms that are within the LOS and FOV of any thief.
 +    Old Rooms---Remove any rooms that are at least 3 rooms away from any thief and not within LOS or FOV.
 +    Distractions---Resolve any off map distractions.  Distracted guard off map return to their duties.
 +    Pursuit---Any guards that are off map and in pursuit status change to alert status (Alert-Return) and begin returning to their patrol route.
 +    Off Map Movement---Mark the movement of all off map/undetected guards and civilians.
 +    Visibility---Check to see if any guards or civilians have moved onto the visible map, if so - place an unknown marker on the visible map for them.
 +    On Map Movement---Place a destination marker for each guard, civilian and unknown marker on the map.
 +=====Thief Player(s)=====
 +    On Map Movement---Place a destination marker for your thief.
 +    Healing---If you used a healing potion last turn, restore your thief back to full health.
 +
  
games/board/thiefgamebook.txt · Last modified: 2015/11/27 13:13 by 127.0.0.1