Differences
This shows you the differences between two versions of the page.
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— | games:board:thiefgamebook [2015/11/27 13:13] (current) – created - external edit 127.0.0.1 |
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| ======Book Keeping====== |
| ^ Go back to [[thiefgame]] ^ |
| =====Owner Player===== |
| ===Guards=== |
| - Boredom---If a guard has reached the end of their [[ThiefgameguardsPatrols|Patrol Route]], check to see if they become bored. |
| - New Rooms---Place any rooms that are within the LOS and FOV of any thief. |
| - Old Rooms---Remove any rooms that are at least 3 rooms away from any thief and not within LOS or FOV. |
| - Distractions---Resolve any off map distractions. Distracted guard off map return to their duties. |
| - Pursuit---Any guards that are off map and in pursuit status change to alert status (Alert-Return) and begin returning to their patrol route. |
| - Off Map Movement---Mark the movement of all off map/undetected guards and civilians. |
| - Visibility---Check to see if any guards or civilians have moved onto the visible map, if so - place an unknown marker on the visible map for them. |
| - On Map Movement---Place a destination marker for each guard, civilian and unknown marker on the map. |
| =====Thief Player(s)===== |
| - On Map Movement---Place a destination marker for your thief. |
| - Healing---If you used a healing potion last turn, restore your thief back to full health. |
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