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games:board:thiefgamecivilians [2015/11/27 13:14] (current)
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 +^ Go back to [[thiefgame]] ^
 +=====Defining a Civilian=====
 +  * **Bored**---The typical status of civilians.  Prone to stopping for idle chats with anyone, admiring views and artwork or generally not paying too much attention. 
 +    * **FOV:** 90 degrees---**Notice:** -1
 +  * **Panicked**---Looking everywhere because something is not right, and they know it.  A panicked civilian has either spotted something unusual but not yet identified it as a thief - or they have been alerted by a guard.  A panicked civilian's first action will be to attack if they are a soldier or mage, otherwise they will flee to the nearest guard and alert them.
 +    * **FOV:** 180 degrees---**Notice:** +1
 +  * **Alertness**---Ability to notice changes in the environment
 +  * **Hearing**---Ability to hear unusual sounds
 +  * **Speed**---How quickly they move.  Speed+3 = inches moved each turn.
 +  * **Weapon skill**---How quickly they will kill you
 +===Type of Civilian===
 +  * **Guest**---__A__: 1 __H__: 1 __S__: 1 __W__: 1 ---$10
 +  * **Servant**---__A__: 1 __H__: 1 __S__: 2 __W__: 1 ---$20
 +  * **Noble Guest**---__A__: 2 __H__: 2 __S__: 1 __W__: 2 ---$30
 +A civilian has 3 health levels.
 +  * **Sword**---Melee weapon
 +  * **Armour**---To protect against more violent thieves.
 +    * __Effect__: Damage is halved
 +Used to personalise civilians.  A civilian may have one trait or no traits.
 +  * **Obese**---Halve speed (round down, speed must be at least 2 originally). The civilian's body cannot be moved by a single thief (two thieves could move the body).
 +  * **Veteran**---Once per game, the Owner may change this civilian's status to panicked and nominate a point within at most 6 of a thief as the area from which the panic came."
 +  * **Drunkard**---All skills are at 1 point.  This civilian is noisy and generates 5 points of sound.  On the plus side, this civilian is free and you can have as many as you want.
 +  * **Soldier**---This civilian is ex-military and has their old service equipment: Armour and Sword.
 +  * **Mage**---This civilian is a mage and may cast fireballs once per turn which act like fire arrows.
 +=====Using a Civilian=====
 +===Wander Routes===
 +Civilians have a limited number of routes they can take.  A civilian in a line route will travel up and down it for the entire game.  A civilian in a circle route will travel around it the entire game.
 +  * __Available for__: Guest and Noble Guest
 +  * __Description__: Requires two or more civilians to be in the same room and facing each other.  They are in conversation.
 +**Single Room**
 +  * __Available for__: All
 +  * __Description__: Draw a circle within one room.  The room must contain things to look at (see [[ThiefgameguardsDistract|Distractions]] )
 +**Adjacent Rooms**
 +  * __Available for__: Guest and Noble Guest
 +  * __Description__: Draw a line between two adjacent rooms.  
 +**View the trophy**
 +  * __Available for__: Guest and Noble Guest
 +  * __Description__: Draw a line from a guest bedroom to the trophy room.
 +**Kitchen staff**
 +  * __Available for__: Servant
 +  * __Description__: Draw a line from the kitchen to each guest bedroom.  The route changes to a different bedroom destination each time the servant reaches the kitchen.
 +  * [[ThiefgameDetect|Detection]]
games/board/thiefgamecivilians.txt · Last modified: 2015/11/27 13:14 (external edit)