games:board:thiefgameguardsdistract
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— | games:board:thiefgameguardsdistract [2015/11/27 13:11] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Distractions====== | ||
+ | ^ Go back to [[thiefgame]] ^ | ||
+ | A bored guard will be distracted for a number of turns and useless at guard duty during that period when they happen upon something interesting. | ||
+ | When a guard passes within Distance of an interesting object (listed below) | ||
+ | * **Distracted** | ||
+ | * **FOV:** 45 degrees \\ **Notice:** Special (see **Alerts** below) | ||
+ | Every turn after being distracted, the guard rolls Conscientious dice to resume their duties. | ||
+ | |||
+ | ===Guards=== | ||
+ | __Object__: Bored Guard \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 6 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | |||
+ | __Object__: Interested Guard \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 6 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | |||
+ | __Object__: Treasured Item \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | |||
+ | __Object__: Garden \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 6 \\ | ||
+ | __Successes__: | ||
+ | |||
+ | __Object__: Clockwork \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | |||
+ | __Object__: Window \\ | ||
+ | __Distance__: | ||
+ | **Distraction** \\ | ||
+ | __Target__: 5 \\ | ||
+ | __Successes__: | ||
+ | **Resume Duties** \\ | ||
+ | __Target__: 4 \\ | ||
+ | __Successes__: | ||
+ | ===Alerts=== | ||
+ | If the guard is alerted through a whistle, or a thief passing within LOS in full light (ie all squares on their base covered with a light source of at least 1 strength), or if a pursuit guard passes within 4 of them, they immediately stop becoming distracted and enter alert status." | ||
+ | ===Off Map Distractions=== | ||
+ | If the guard is out of sight of all thieves and at least 3 rooms away, they automatically succeed their next roll to resume their duties. | ||
+ | |||
games/board/thiefgameguardsdistract.txt · Last modified: 2015/11/27 13:11 by 127.0.0.1