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games:board:towerdefense

Tower Defense

Summary

Object of the game

The goal of Tower Defense is to manage building and upgrades of defences to survive as many waves of attacking forces as possible.

Tower stats

Cost (upgrade cost and resale cost are modifiers), Range, Fire Rate, Damage, Special Effect

  • Upgrade cost = initial cost, last upgrade= 3xcost except for Booster
  • Resale value = 0.75 cost and upgrades

Tower types

  • Anti Air (A)
    • Dam: 35, 100, 220, 900
    • Cost: 50
  • Area Damage (G)
    • Dam: 16, 45, 80, 200
    • Cost: 50
  • Booster (AG)
    • Dam: 5, 15, 30, 60
    • Cost: 100, 200, 300, 500
  • Continual Damage (AG)
    • Dam: 3, 20, 40, 65
    • Cost: 80
  • Fast Shooter (AG)
    • Dam: 1,2,4,15
    • Cost: 20
  • Sniper (AG)
    • Dam: 300, 900, 1500, 1800
    • Cost: 200
  • Slower (G)
    • Dam: 20, 25, 30, 35
    • Cost: 60
  • Slower(A)

Creep Stats

Speed, Health, Defence, Damage, Bounty, Special

Creep Types

Normal, Fast, Slow, Flying, Boss, Flying Boss, Immune, Splitter

Specials

Barriers - Health, Damage, Bonus Defender - Ranged Damage, HTH Damage, Health, Defence, Morale Boost, Special Off Board Support - Damage, Cost, Fire Rate

Map Tiles

Creeps have 2 wide area to reduce stacking Tiles are 6×6

Counters

Creeps are 1×1 Bosses are 2×2 Towers are 2×2 Defender is 2×2 Barrier is 2×6 gallery_showalbum_towerdefensefiles


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games/board/towerdefense.txt · Last modified: 2013/03/13 00:55 (external edit)