User Tools

Site Tools


games:board:trove

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

games:board:trove [2013/12/09 15:56]
games:board:trove [2013/12/09 15:56] (current)
Line 1: Line 1:
 +======Trove======
 +<html><a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">
 +<img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png" />
 +</a>
 +<br />This work is licensed under a 
 +<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</a>.</html>
 +=====Summary=====
 +Number of Players: 2-8
 +=====Object of the game=====
 +The goal of Trove is for each player to lure potential researchers to their island of information.
 +=====Rules=====
 +===Setup===
 +  * Separate the researcher deck into levels.  Shuffle each level and then place the lower numbered levels on top of the higher numbered levels (ie level 1 cards at the top and level 3 cards at the bottom).
 +  * Shuffle the action deck and deal 5 cards to each player.
 +  *  Shuffle the start card deck and deal 1 card to each player - this is that player's island.  This card remains in front of the player as a reminder of their space on the board.  The other cards are shuffled and placed next to the board.
 +  *  Give the starting player marker to the player with the most results from a vanity search on the internet.
 +=====Turn Sequence=====
 +   - Reveal the researcher card
 +    * If there are no researcher cards left, the game is over and victory points should be totalled.
 +    Reveal the start card. 
 +    * If the start card shows the island belonging to the starting player, discard it and draw another.
 +    * If there are no start cards left, shuffle the discards and redraw.
 +    * Place the researcher marker on the appropriate space on the board as shown by the start card.  The starting space has a star on it.
 +    Proceeding clockwise from the starting player, each player may do one of the following:
 +    * Play an action card from their hand.
 +      *  Move the researcher marker around the board as appropriate.  The marker moves from circle to circle.
 +    *  Draw an action card.  There is a **hand limit of 7 card** maximum.
 +    *  Discard any amount of action cards.
 +    *  Pass.
 +   - The turn ends when-
 +    -   **No player has used an action card in a round**
 +    -   A Timeout card is played
 +    -   There are no cards left to draw (ie they are all in the discard pile or in people's hands).
 +    Give the researcher card to the player whose island is closest to the research marker.
 +    *  If the island us not owned by any player, the researcher card is discarded and not counted.
 +    Pass the first player marker to the player on the left.
 +    If there are no action cards left to draw, shuffle the discards.
 +    * This is the only time that action card discards are shuffled back into the deck.  If there is only 1 card left for the next turn, that will be the only card anyone can draw until the next researcher.
 +    Repeat the steps until all the research cards have been used.
 +=====How to win=====
 +Gain the highest amount of victory points for your island by attracting the best researchers.
 +====Components====
 +==The Board==
 +  *  Trove
 +===Cards===
 +  * [[..:TroveResearch| Researcher cards]]
 +  *  [[..:TroveAction|Action cards]]
 +  *  Start cards (2 of each island)
 +===Counters===
 +  * First Player counter
 +  *  Researcher counter
 +{{gallery>Trove:}}
 +
  
games/board/trove.txt · Last modified: 2013/12/09 15:56 (external edit)