games:card:dmrooms
Table of Contents
Dungeon Master Rooms
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Damage to Rooms
In general a room reverts back to a corridor type tile if its health is reduced to zero with a number of exceptions-
- Dungeon Heart — If reduced to zero health, the player is out of the game and all rooms owned by that player revert to neutral ownership. The Dungeon Heart remains as a permanent destroyed room and cannot become any other type of room.
- Entrance Portal — If reduced to zero health, reverts to a neutral portal.
Reinforced walls
A reinforced wall takes a lot longer to dig through than standard dirt. It takes 8/4/2 turns to dig through.
Basic
Basic rooms may be built with out any research in the Library.
- Dungeon Heart
- Always size 5×5
- Stores $2000 gold. May not be built, start with one.
- Cost: N/A
- Health: 1300
- Entrance Portal
- Always size 3×3
- Summons creatures, may not be built (similar to gold and gem resources as it starts on the board).
- Entrance Portals start the game neutral and will need to be converted by Imps.
- Cost: N/A
- Health: 4000
- Treasure Room
- Stores 500/1000/2000 per tile
- Attacts: 5×5 + Lair (15) = Dragon, 5×5 + Training room (1) = Demon Spawn
- Cost: $50 per tile
- Health: 100 per tile
- Lair
- A lack of a place to sleep lowers morale.
- Dragons and Giants require 1×2 tiles, Bile Demons require 2×2 tiles
- Attacts: 1 = Beetle, 1+ Torture Chamber (9) = Dark Mistress, 1+ Graveyard (9) = Vampire, 9 + Hatchery(9) = Spider, 9 + Temple (9) = Tentacle, 15 + Treasure Room (5×5) = Dragon, 25 + Hatchery (25) = Bile Demon
- Cost: $100 per tile
- Health: 200 per tile
- Hatchery
- Lack of food lowers morale. The Hand of the Dungeon Master can be used to heal the health of creatures with chickens.
- 1/2/4 chickens per tile.
- Attacts: 9 + Lair(9) = Spider, 25 + Lair (25) = Bile Demon
- Cost: $125 per tile
- Health: 350 per tile
- Training Room
- Raises the level of creatures
- 1 creature for every 9 tiles. 300/200/100 gold per turn per minion. 10 turns for level 2 another 20 turns for level 3
- Attacts: 1 + Treasury (5×5) = Demon Spawn, 9 + Barracks (1) = Orc
- Cost: $150 per tile
- Health: 1250 per tile
- Library
- Research spells and rooms
- Store 1/2/3 researched item per 9 tiles. 1/2/3 creatures may research per 9 tiles. Every turn each Warlock or Dragon produces their level in research points, other creatures produce 1 research. Points are spent to research the items.
- Research: (7) Sight of Evil ( Bridge (9) Speed Monster (10) Must Obey (11) Guard Post (12) Call to Arms (13) Workshop (14) Conceal Monster (15) Baracks (16) Hold Audience (17) Prison (18) Cave-in (19) Torture Chamber (20) Heal (21) Temple (22) Lightning (23) Graveyard (24) Protect Creature (25) Scavenger Room (26) Chicken (27) Disease (28) Armageddon (29) Destroy Walls
- Attacts: 9 = Warlock
- Cost: $200 per tile
- Health:320 per tile
Intermediate
- Bridge
- Crosses water or lava
- Cost: $30 per tile
- Health: 100 per tile
- Guard Post
- Guarded by 3/6/9 creatures which will do nothing other than guard, eat or get paid
- Cost: $50 per tile
- Health: 5000 per tile
- Workshop
- Build items for use in the dungeon. 1/2/3 creatures may manufacture per 9 tiles. Every turn each Troll or Bile Demon produces their level in manufacturing points (MP), other creatures produce 1 research. Points are spent to make items.
- Size 1 Workshop
- Alarm Trap - 12 Charges, $250, 9 MP
- Size 10 Workshop
- Poison Gas Trap - 5 Charges, $350, 10 MP
- Wooden Door - Health 400, $250, 9 MP
- Size 13 Workshop
- Lightning Trap - 8 Charges, $500, 10 MP
- Braced Door - Health 750, $500, 12 MP
- Size 17 Workshop
- Lava Trap - 1 Charge, $750, 10MP
- Boulder Trap - 1 Charge, $1000, 10 MP
- Iron Door - Health 1500, $750, 13 MP
- Size 21 Workshop
- Word of Power Trap - 3 Charges, $750, 10 MP
- Magic Door - Health 3000, $1500, 25 MP
- Attacts: 1 = Troll
- Cost: 200 per tile
- Health: 900 per tile
- Barracks
- Create an army of size 6/9/12
- Attacts: 1 + Training Room (9) = Orc
- Cost: $125 per tile
- Health: 350 per tile
- Prison
- Store prisoners, or let them die and come back as skeletons.
- Prisoners lose 1 health per turn, but regain all health if fed a chicken.
- Attacts: 1 = Troll
- Cost: $250 per tile
- Health: 600 per tile
- Torture Chamber
- Convert prisoners, or let them die and come back as ghosts.
- Prisoners lose 2 health per turn, but regain all health if fed a chicken.
- The chamber can hold 1/2/3 prisoners and requires one Dark Mistress for each prisoner.
- Attacts: 9 + Lair (1) = Dark Mistress
- Cost: $350 per tile
- Health: 1000 per tile
Advanced
- Temple
- Cures morale, disease, chicken and prevents scavenging of any creature placed in it
- May sacrifice creatures if size 5×5
- 1 Imp = cost of Create Imp spell lowered by $150
- 1 Fly + 1 Spider = summon a Warlock
- 2 Flies = complete current research project
- 2 Beetles = complete current manufacturing project
- 1 Beetle + 1 Spider = summon a Dark Mistress
- 3 Spiders = summon a Bile Demon
- 1 Dark Mistres + 1 Bile Demon + 1 Troll = summon a Horned Reaper
- Attacts: 9 + Lair (9) = Tentacle
- Cost: $350 per tile
- Health: 100 per tile
- Graveyard
- Summons 1/2/3 Vampires for every corpse placed there for 3 turns. Max of 1/2/3 Vampires per graveyard.
- Attacts: 9 + Lair (9) = Vampire
- Cost: $300 per tile
- Health: 350 per tile
- Scavenger Room
- Each creature placed in the room attracts more from the Entrance Portals and from low morale enemy creatures
- 3/6/9 creatures may be placed. A Vampire in this room adds to other creature types
- Attacts: 9 = Hellhound
- Cost: $300 per tile
- Health: 350 per tile
—- CategoryGames CategoryDM
games/card/dmrooms.txt · Last modified: 2013/03/13 00:56 by 127.0.0.1