games:card:dungeonbuilderimprovement
Dungeon Builder Major Improvement Cards
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There are two cards of any major improvement that cost 4 gold or less and only one card for any that cost more than that.
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- Gym $4
- Every non-undead monster in the dungeon receives +1 HP
- Mausoleum $4
- Every undead monster in the dungeon receives +1 HP
- Workshop $4
- Every trap in the dungeon receives +1 Str
- Underworld Market $4
- Killing adventurers is now worth $3 each
- Soul Market $4
- Fleeing adventurers are now worth $2 each
- Orc Warboss $4
- Orcs, Ogres and Giants increase in population by 1
- Liche $4
- Skeletons, Ghouls and Vampires increase in population by 1
- Mad Scientist $4
- Gelatinous Cubes, Slimes and Moulds increase in population by 1
- Reptile King $4
- Kobolds, Lizardmen and Dragons increase in population by 1
- Goblin Chieftan $4
- Goblins, Hobgoblins and Trolls increase in population by 1
- Library $4
- You may play two major improvements on this card. If destroyed the cards here are also discarded.
- Arcane Library $8
- You may play three major improvements on this card. If destroyed the cards here are also discarded.
- L-Space $12
- You may play four major improvements on this card. If destroyed the cards here are also discarded.
- Improved Tunnelling $4
- Dungeon may be 6 cards long
- Magic Tunnelling Machines $8
- Dungeon may be 7 cards long
- Gygaxian Wall Braces $12
- Dungeon may be 8 cards long
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games/card/dungeonbuilderimprovement.txt · Last modified: 2013/03/13 00:56 by 127.0.0.1