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games:villageindividualstats [2013/03/13 00:57] (current)
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 +======Individual Stats======
 +{{parent page=VillageSimulator}}
 +  *  Name (main grouping)
 +    *  Formal Name (introduced as)
 +    *  Informal Name (friends know them as)
 +    *  First Name
 +    *  Other Names (middle names)
 +    *  Last Name
 +    *  Former Names (ie marriage, adoption etc)
 +      *  [Recursive]
 +  *  Occupation (abstract)
 +    *  Skill level (important if there are competing occupations)
 +  *  Time
 +    *  Occupation (how much of a day is used for their occupation)
 +    *  Social (for socialising with others outside of work)
 +    *  Rest
 +    *  Other (for spare time)
 +  *  Relationships
 +    * ID (either family, community or individual)
 +      * Trust type (informal/friend, formal/business, ideology/religion/love)
 +        *  Trust level
 +      *  Reputation (similar to trust and can be used as a starting trust level by community members that are first introduced)
 +      *  Types (of relationship - friend, relative, employee etc - may be more than one)
 +      * Update Age (last time this relationship was updated)
 +  * Personality
 +    *  Idiosyncrasies (traits that may be randomly liked or disliked by others)
 +    *  Hobbies (actions that may be common grounds for relationships)
 +    *  Aberations (actions that are disliked by all if found out e.g. murder, theft, fraud - anything antisocial)
 +    *  Abnormality (actions that are only liked by others with the same abnormality e.g. being tone deaf, having OCD, being a militant athiest)
 +    *  Appearance (appeal to different levels of society, general behaviour as well as appearance - initial impressions always colour later relationships)
 +      *  Attractiveness (sex appeal)
 +      *  Trustworthiness (honest face)
 +----
 +CategoryGames
  
games/villageindividualstats.txt · Last modified: 2013/03/13 00:57 (external edit)