games:wargame:mnmstrikes
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— | games:wargame:mnmstrikes [2014/01/22 20:47] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Strikes ====== | ||
+ | | Back to [[warmnm]] | | ||
+ | |||
+ | |||
+ | In general a strike is fairly inaccurate: | ||
+ | |||
+ | ===== Swings ===== | ||
+ | These are performed with either a cutting edge or a blunt weapon | ||
+ | |||
+ | * Down | ||
+ | * To the head | ||
+ | * To the shoulders | ||
+ | * To the shield (if ready or long weapon) | ||
+ | * To the shield arm (if ready or long weapon) | ||
+ | * To the weapon arm (if reaching or long weapon) | ||
+ | * To the forward leg (if not standing or prone) | ||
+ | * Across x2 (left to right or right to left) | ||
+ | * To the head | ||
+ | * To the upper arm | ||
+ | * To the shield (if ready or long weapon) | ||
+ | * To the shield arm (if ready or long weapon) | ||
+ | * To the weapon (if reaching or long weapon) | ||
+ | * To the weapon arm (if reaching or long weapon) | ||
+ | * To the forward leg (if not standing or prone) | ||
+ | * To the backward leg (if long weapon) | ||
+ | * Up | ||
+ | * To the shield (if ready or long weapon) | ||
+ | * To the shield arm (if ready or long weapon) | ||
+ | * To the weapon arm (if reaching or long weapon) | ||
+ | * To the forward leg (if not standing or prone) | ||
+ | * To the backward leg (if long weapon) | ||
+ | |||
+ | ===== Thrusts ===== | ||
+ | Done with the end of a weapon - or with a missile weapon. | ||
+ | |||
+ | * To the face | ||
+ | * To the chest | ||
+ | * To the abdomen | ||
+ | * To the shield arm (if ready or long weapon) | ||
+ | * To the weapon arm (if reaching or long weapon) | ||
+ | * To the forward leg (if not standing or prone) | ||
+ | * To the backward leg (if long weapon) | ||
+ | |||
+ | ====== Fatigue ====== | ||
+ | |||
+ | Moving from one blow to another blow generally costs you a small amount of fatigue with the following exceptions: | ||
+ | * Doing the same type of swing twice in a row costs an extra fatigue as you need to recover back to a similar position. | ||
+ | * If your previous strike did not contact anything, (ie not blocked or parried) - you spend extra fatigue recovering from over extension and lose some speed. | ||
+ | * If you head-leg while swinging - change between down/up or across ltr/rtl it's easier, faster, but does less damage. | ||
+ | * Heavier weapons cost extra fatigue. | ||
+ | * A Two handed weapon used with one hand is less accurate, slower, is easier to disarm and costs extra fatigue. | ||
+ | * Wounds and bleeding cost fatigue (in addition to other problems) |
games/wargame/mnmstrikes.txt · Last modified: 2014/01/22 20:47 by 127.0.0.1