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games:wargame:wargmr [2013/07/04 17:00] (current)
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 +{{:wargmr:n_a.jpg|Giant Monster Rampage}}
 +
 +Disclaimer:-\\
 +**Giant Monster Rampage is copyright -¬ 2008 Radioactive Press. All rights reserved. Cannot be used without permission from Radioactive Press.**\\
 +Official mailing list - http://games.groups.yahoo.com/group/radioactivepress/\\
 +Game available at RPGNow - http://www.rpgnow.com/product_info.php?products_id=58344\\
 +BGG entry - http://www.boardgamegeek.com/boardgame/12129\\
 +=====Summary Information=====
 +===Monster Taxonomy===
 +**Kingdom**
 +  *  Alien
 +    *  Maximum Stats (Dis 5 Dex 8 Tou 6 Ins 4)
 +    *  Special Rule: Morph (may swap two of the followings stats in the movement phase: Distance, Dexterity, Toughness)
 +  *  Animal
 +    *  Maximum Stats (Dis 8 Dex 6 Tou 5 Ins 6)
 +    *  Special Rule: Rage (receives -1 bonus to hit for each wound in a phase up to -3 for a single retaliatory attack)
 +  *  Elemental
 +    *  Maximum Stats (Dis 6 Dex 6 Tou 8 Ins 4)
 +    *  Special Rule: Lifeless (ignore statistic reduction from attacks)
 +  *  Flora
 +    *  Maximum Stats (Dis 5 Dex 4 Tou 6 Ins 8)
 +    *  Special Rule: Root (cannot be knocked back, down, thrown or carried if chooses to root at end of movement phase)
 +  *  Mechanical
 +    *  Maximum Stats (Dis 6 Dex 5 Tou 8 Ins 4)
 +    *  Special Rule: Alternator (may reroll atomic power - this roll is halved and rounded down and must be kept)
 +==Abilities==
 +  * Close Combat
 +    *  Absorb (5)
 +    *  Daze (5)
 +    *  Knock Down (10)
 +    *  Paralysis (25)
 +    *  Pierce (10 per -1)
 +  * Movement
 +    *  Burrowing (20)
 +    *  Fast (20)
 +    *  Fins (5)
 +    *  Flight (25)
 +    *  Leap (25)
 +  * Other
 +    *  Cling (20)
 +    *  Elastic (10)
 +    *  Extended Reach (3 per 1)
 +    *  Heavy (25)
 +    *  Poison (10 per wound)
 +    *  Regeneration (30)
 +    *  Squat (15)
 +==Powers==
 +  * Defensive
 +    *  Corona (30) 4 energy, 1 damage, 1 turn
 +    *  Reflection (40) 4 energy
 +    *  Shield (30) 2 energy, 1 phase or attack
 +  *  Ranged
 +    *  Adhesive Blast (20) spray, 1 energy, 6, 1 round
 +    *  Bomb Blast (20) 2 energy, 2 damage, 18
 +    *  Energy Blast (30) 3 energy, 3 damage, 24
 +    *  Explosive Blast (25) 3 energy, 1 damage, 18
 +    *  Freeze Blast (20) 3 energy, 2 damage 6
 +    *  Flame Blast (25) spray, 3 energy, 2 damage, 6
 +    *  Force Blast (15) 3 energy, 6
 +    *  Gas Blast (10) spray, 2 energy, 3
 +    *  Laser Blast (30) 3 energy, 1 damage 24
 +    *  Liquid Blast (20) spray, 3 energy, 1-5 damage, 6
 +    *  Mechanical Blast (20) 3 energy, 1 damage, 18
 +    *  Parasite Blast (25) 2+ energy, 1-5 damage, 6
 +    *  Psychic Blast (25) 3 energy, 2 damage, 24
 +    *  Pulse (20) area effect, 3 energy, 1 damage, 3
 +    *  Sonic Blast (25) 2 energy, 2 damage, 12
 +    *  Tractor Beam (25) 2 energy, 24
 +  *  Other
 +    *  Camouflage (25) 3 energy, 1 turn
 +    *  Invisibility (30) 5 energy, end of round or attacks or suffers wound
 +    *  Transform (40) 6 energy
 +===Human Taxonomy===
 +==Units==
 +  * Aircraft (5) 5 weapons (Dis 6 Dex 4 Tou 3 Ins 3 Wou 1)
 +    *  Always in flight, Always moving
 +  *  Armoured Vehicle (3) 3 weapons (Dis 4 Dex 3 Tou 4 Ins 3 Wou 1)
 +    *  Sink
 +  *  Infantry (1) 1 weapon (Dis 2 Dex 3 Tou 2 Ins 2 Wou 1)
 +    *  Small targets
 +==Upgrades==
 +  *  Aircraft
 +    *  Booster Rockets (5)
 +    *  Hoist (3)
 +    *  Rotors / Repulsor Lift (1)
 +  *  Armoured Vehicle
 +    *  Amphibious (1)
 +    *  Skimmer (3)
 +    *  Transport (3)
 +  *  Infantry
 +    *  Drop Troopers (3)
 +    *  Jump Troopers (3)
 +    *  Super Troopers (1)
 +  *  Any
 +    *  Close Combat Attachment (1)
 +    *  Hazard Armour (3)
 +    *  Massive Size (5)
 +    *  Self Destruct (1)
 +    *  Shield Generator (3)
 +    *  Stealth Technology (3)
 +    *  Targeting System (3)
 +==Firepower==
 +  * Ranged
 +    *  Blastgun 
 +      *  1/1 2/3 3/5 damage 
 +      *  6"/1 12"/3 18"/5 24"/7 range
 +    *  Burstgun  
 +      *  2"/3 4"/5 6"/7 area
 +      *  1/1 2/3 3/5 damage 
 +      *  6"/1 12"/3 18"/5 24"/7 range
 +    *  Pulsegun  
 +      *  1/1 2/3 3/5 damage 
 +      *  3"/3 6"/5 9"/7 range
 +    *  Spraygun  
 +      *  1"/1 2"/3 3"/5 width 
 +      *  1/1 2/3 3/5 damage 
 +      *  3"/3 6"/5 9"/7 range
 +  * Ranged Upgrades
 +    *  Forcegun (5)
 +    *  Freezegun (5)
 +    *  Gasgun (5)
 +    *  Poisongun (3)
 +    *  Psychegun (3)
 +    *  Stonebuster (5)
 +====Sequence of Play====
 +==Setup==
 +If using a monster and human first, decide which to to use first.
 +If a human force is present, no monster has a military strike phase.
 +All human units on the same side must be within 6" of the table edge and 24" away from enemy monsters if possible.
 +==Initiative==
 +Add unspent command points if only using humans.  If using humans and a monster, add either wounds lost or units destroyed in the previous turn, whichever is higher.
 +==Atomic Power==
 +Humans use Command Points
 +==Phases==
 +    Orders / Military Strike
 +    Movement
 +    Ranged Combat
 +    Close Combat
 +    Reinforcements / Recovery
 +=====Play Aids=====
 +  *  HTML Monster creation page - Written in Javascript.  Create a monster online.  Currently doesn't export or save the character
 +  * Monster Creation Sheet - Works out the points cost for you - an Excel spreadsheet
 +{{gallery>wargmr:}}
 +----
 +**Files**
 +{{filelist>:wargmr/*.*}}
  
games/wargame/wargmr.txt · Last modified: 2013/07/04 17:00 (external edit)