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games:wargame:warjdterritories

Territories

Icons courtesy of Game-Icons.net

2D10 Icon Turf Acquired Rep Bonus Credits Notes
2 Medtech Clinic +1 50 Ignore 1 arrest, heal 2 characteristic penalties from previous battle
3 Palais-de-Boing® +2 200
4 Pirate Tri-D Station +3 150 Double income if has hostage. D10 (-2 for losing) : 1 or less, territory lost
5 Smokatorium +2 75
6 Ruined Block +1 50 25c item for free. D10 : 1 the territory is used up and produces no further credits or items
7-8 Shopping Mall +0 0 Every model in excess +20 credits
9-11 Tweenblock Plaza +0 0 Every model in excess +30 credits
12-13 City Block +0 150
15 Juve Centre +1 50 Replace a minion for free (not including equipment)
16 Shuggy Hall +3 0 (D10 (+1 if won) - D10 (-1 if lost)) * 100 credits won or lost
17 Smuggler’s Route +2 100 Buy one item at half price
18 Umpty Factory +2 D10*100 D10 (-1 if higher Rep) at start of battle : 2 or less, opponent gets 25% of your force value to spend on mercenaries
19 Organ Leggers +3 200 Heal 2 characteristic penalties if same location from any time previous. 2D10 : if doubles, territory lost
20 Mechanics Shop +1 20 May use robot or droid mercenaries. Vehicle modifications half price

Number of members in your force required to manage your territories:

Force Members Territories Managed
2 or less 4
3-5 5
6-8 6
9-10 7
11-12 8
13-14 9
15+ 10
games/wargame/warjdterritories.txt · Last modified: 2014/02/16 19:45 by curufea