games:wargame:warmnm
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— | games:wargame:warmnm [2014/01/20 16:21] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Morituri Nolumus Mori====== | ||
+ | My incredibly detailed swordfighting rules. | ||
+ | |||
+ | This game is a sequel to {{http:// | ||
+ | ===== Inspired by ===== | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | ==== How are these rules different? ==== | ||
+ | * **Fatigue** \\ Combat is tiring - holding up a shield for extended periods and swinging a sword is tiring. | ||
+ | * **Limb damage** \\ Most of the rules above have skill levels for combatants - they generally don't take into account how taking wounds (and fatigue) really lowers your skill levels - you just can't parry the same if it hurts to do so (adrenaline will only cover so much). | ||
+ | * **Less numbers** \\ There' | ||
+ | * **Status sheet** \\ One sheet to represent you - covers tiredness and damage to your body. Think Battletech - but with more detail than using hit points/dots | ||
+ | * **Cards** \\ Build a deck of moves based on skill level. | ||
+ | |||
+ | ===== Sections ===== | ||
+ | * [[mnmWeapons]] - the kinds of damage they inflict, how they are wielded and their speeds | ||
+ | * [[mnmShields]] - the kinds of damage they prevent, how they are wielded and their speeds | ||
+ | * [[mnmStances]] - how it effects reach and areas defendable | ||
+ | * [[mnmMoves]] - getting around the battlefield | ||
+ | * [[mnmStrikes]] - how they effect hit locations and where you can strike next | ||
+ | * [[mnmDamage]] - how it decreases combat ability | ||
+ | * [[mnmPlayAids]] - consolidated downloads | ||
+ | |||
+ | ===== Feedback ===== | ||
+ | |||
+ | If you have ideas or disagree with some rule - let me know. I'm on curufea at yahoo dot com |
games/wargame/warmnm.txt · Last modified: 2014/01/20 16:21 by 127.0.0.1