roleplaying:campaign:nfl:nflaiesheet
Aie
Aie |
|
Player: Torben
Vang |
Campaign: Newton's
First Law |
|
 |
Char Cost: 36 |
Base Pts.: 75 |
Skills Cost: 57 |
Disads: 75 |
Powers Cost: 32 |
Exp. Spent: 0 |
Total Cost: 125 |
Experience Total:
0 |
|
Val |
Characteristic |
Base |
Cost |
Total |
8 |
Strength |
10 |
-2 |
8 |
18 |
Dexterity |
10 |
24 |
18 |
10 |
Constitution |
10 |
0 |
10 |
10 |
Body |
10 |
0 |
10 |
20 |
Intelligence |
10 |
10 |
20 |
12 |
Ego |
10 |
4 |
12 |
5 |
Presence |
10 |
-5 |
5 |
16 |
Comeliness |
10 |
3 |
16 |
|
|
|
2 |
Physical
Defense |
2 |
0 |
2/4 |
2 |
Energy Defense |
2 |
0 |
2/4 |
3 |
Speed |
2.8 |
2 |
3 |
4 |
Recovery |
4 |
0 |
4 |
20 |
Endurance |
20 |
0 |
20 |
19 |
Stun |
19 |
0 |
19 |
|
|
|
6 |
Running |
6 |
0 |
6" |
2 |
Swimming |
2 |
0 |
2" |
2 |
Leaping |
2 |
0 |
1 1/2" |
|
Pts. |
Disadvantages |
10 |
Distinctive
Features: member of unfavoured race of big empire, recently involved in
conquest - not hatred reaction, more like Japanese in most places 20 years
after ww2) Humanoid, Silver skin (Concealable; Noticed and Recognizable;
Detectable By Commonly-Used Senses) |
20 |
Hunted: People from
a past crime he was on that he was conned into 11- (Mo Pow; Harshly
Punish) |
10 |
Social Limitation:
Culture Problems - doesn't understand other alien cultures well, very naive
easy to con into illegal things etc as not sure what is and is not.
(Frequently; Minor) |
15 |
Psychological
Limitation: Honourable - linked to above problem and low presence means he was
a natural to work for "Ace Rimmer" - esp if he a little unscrupulous (Common;
Strong) |
10 |
Susceptibility:
Alkaline Substances 2d6 damage, Instant (Uncommon) |
10 |
Vulnerability: 2 x
STUN Alkaline Substances (Uncommon) |
0 |
Normal
Characteristic Maxima |
|
Pts. |
Skill/Perk/Talent |
0 |
Acting
8- |
0 |
AK: Native Country
8- |
0 |
Climbing
8- |
0 |
Concealment
8- |
0 |
Conversation
8- |
0 |
Deduction
8- |
0 |
Language: English
(Idiomatic, native accent; Custom Adder) [Notes: Native
Language] |
0 |
Paramedics
8- |
0 |
Persuasion
8- |
0 |
PS: Pilot
8- |
0 |
Shadowing
8- |
0 |
Stealth
8- |
3 |
TF: Common Motorized
Ground Vehicles, Custom Adder, Science Fiction & Space
Vehicles |
3 |
Combat Driving
13- |
10 |
+2 with a group of
similar Skills [Notes: Science skills] |
7 |
Combat Piloting
15- |
2 |
Navigation
13- |
1 |
WF:
Handguns |
3 |
Scientist |
2 |
1) SS: Chemistry
(INT-based) (3 Active Points) 13- |
2 |
2) SS: Bacteriology
(INT-based) (3 Active Points) 13- |
2 |
3) SS: Medicine
(INT-based) (3 Active Points) 13- |
2 |
4) SS: Xenobiology
(INT-based) (3 Active Points) 13- |
|
|
10 |
Follower (50 Base, 0
Disad) |
|
|
7 |
Danger Sense (15
Active Points); Conditional Power Power does not work in Very Common
Circumstances (-1) 13- [Notes: Only functions while piloting a
vehicle] |
3 |
Bump Of
Direction |
|
Pts. |
Powers and Martial
Arts |
5 |
Ultraviolet
Perception |
10 |
Alien
Physiology: Elemental Control, 20-point powers |
13 |
1) Life Support ,
Immunity: All terrestrial diseases and biowarfare agents, Immunity: All
terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in
Low Pressure/Vacuum (23 Active Points) |
4 |
2) Healing 1 BODY,
Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra
Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only
(-1/2) |
|
|
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roleplaying/campaign/nfl/nflaiesheet.txt · Last modified: 2013/03/18 21:45 by 127.0.0.1