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roleplaying:hero:resources:druid_class

Druid

1st Level:

Required:

  • Druidic Magic Skill (3 pts).
  • Animal Handling (3 pts).
  • KS: Religious Rites (3 pts).
  • AK: Wilderness area for which the Druid is responsible (3 pts).
  • Language: Druidic, native accent (4 pts).
  • KS: Wilderness Lore (3 pts).
  • Pysch Lim “Refuses to use armor made of metal or certain other unnatural goods/services: uncommon, moderate.“
  • Pysch Lim “Protects Wildlife, the Wilderness, and the Balance of Nature: common, strong.”

Allows:

  • Access to the first level spells in 8 druidic spheres (5 majors, 3 sub-majors, 0 minors).
  • An additional rank in the Magic combat tight group.
  • One Rank in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (3 pts).
  • Call Woodland Companion, a follower with –½ limitation “Must be a druid”.
  • Environmental movement: Forest (3 pts).
  • Combat Casting (3 pts).

2nd Level:

Required:

  • Druidic Magic Skill (7 pts).
  • KS: Religious Rites (5 pts).
  • One rank in the Wilderness Skill Group (3 pts).
  • Environmental movement: Forest (3 pts).
  • 5 points in first level spells.

Allows:

  • Access to the second level spells in 8 druidic spheres (5 majors, 3 sub-majors).
  • An additional rank in the Magic combat tight group.
  • Two Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (6 pts).
  • Wild Shape, 100 pt multiform (4 pts)

3rd Level:

Required:

  • Druidic Magic Skill (11 pts).
  • KS: Religious Rites (7 pts).
  • Two ranks in the Wilderness Skill Group (6 pts).
  • 10 points in first level spells, 5 points in second level spells.

Allows:

  • Access to the third level spells in 5 druidic spheres (5 majors).
  • An additional rank in the Magic combat tight group.
  • Three Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (8 pts).
  • Trackless Stride, 6’’ gliding (2 pts)

4th Level:

Required:

  • Three ranks in the Wilderness Skill Group (8 pts)
  • 15 points in first level spells, 10 points in second level spells, 5 points in third spells.

Allows:

  • An additional rank in the Magic combat tight group.
  • Four Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (11 pts).
  • Longevity: 400 years (2 pts).
  • Life Support: Safe in Intense Heat and Cold (4 pts).

5th Level:

Required:

  • 20 points in first level spells, 15 points in second level spells, and 10 points in third level spells.

Allows:

  • An additional rank in the Magic combat tight group.
  • Five Ranks in the Wilderness Skill Group with the –¾ limitation “Must be a Druid” (14 pts).
  • Life Support: Water Breathing (5 pts).
  • Immunity to All Poisons (10 pts).
  • Immunity to Disease (3 pts).
roleplaying/hero/resources/druid_class.txt · Last modified: 2006/02/19 10:50 by 127.0.0.1