User Tools

Site Tools


roleplaying:d20turnsequence
no way to compare when less than two revisions

Differences

This shows you the differences between two versions of the page.


roleplaying:d20turnsequence [2013/03/20 19:59] (current) – created - external edit 127.0.0.1
Line 1: Line 1:
 +======Alternate Turn Sequence======
 +
 +  * [[D20TurnAdvanced|Advanced rules]] - no longer being developed
 +=====Segments=====
 +Counters representing each character in a combat are moved on a chart of segments.
 +Each segment represents half a round or 3 seconds.
 +=====Initiative=====
 +Roll initiative as normal.
 +From highest initiative to lowest, place counters every two segments.
 +=====Actions=====
 +  * Standard Action: 1 segment (only once every 2 segments)
 +  * Move Action: 1 segment (only once every 2 segments)
 +  * Full-Round Action: 2 segments
 +  * Free Action: 0 segments
 +  * Swift Action: 0 segments (only once every 2 segments)
 +  * Immediate Action: 0 segments
 +=====Movement=====
 +Movement in squares on a battlemap.  One square = 5 feet.
 +  * **Walk**
 +    * Speed 15 = 3 per 2 segments
 +    * Speed 20 = 4 per 2 segments
 +    * Speed 30 = 6 per 2 segments
 +    * Speed 40 = 8 per 2 segments
 +    * Speed 50 = 10 per 2 segments
 +    * Speed 60 = 12 per 2 segments
 +  * **Hustle** = x2 squares
 +  * **Run (x3)** = x3 squares
 +  * **Run (x4)** = x4 squares
 +=====Spells=====
 +====Casting Times and Duration====
 +1 hour = 1200 segments
 +1 minute = 20 segments
 +1 round = 6 seconds = 2 segments
 +3 second = 1 segments
 +====Time based spells====
 +  * **Haste** - halves the length of time needed for any task.
 +  * **Slow** - doubles the length of time needed for any task.
 +
  
roleplaying/d20turnsequence.txt · Last modified: 2013/03/20 19:59 by 127.0.0.1