User Tools

Site Tools



This shows you the differences between two versions of the page.

Link to this comparison view

roleplaying:narrativemusings [2013/03/13 00:38] (current)
Line 1: Line 1:
 +{{parent page=RulesNarrative}}
 +An on-again off-again idea I've been having about computer modelling/​simulation of stories. ​ Either used for the creation of novels, or roleplaying campaigns.
 +There was a recent discussion over on the Hero boards about the Morphological method of creating a story based on the method used by [[http://​​news/​viewpoint/​vp_strauss/​20050420.html Fran Striker]] a writer of 60k words per week.  The story is built around the characters. ​ It's broken up in to 4 random lists that he took things from - Characters, Objectives, Obstacles and Solutions:
 +~He listed 44 potential characters ranging from bums to jugglers and playboys, virgins to slaves and governors. These people were in possession of 11 traits, honour, courage and love among them.
 +~They might be seeking relief from 13 things GÇô for example, bad habits, temptation, a threat GÇô or be seeking revenge against 14 different protagonists. He listed 40-odd things that could stand in their way GÇô a contract, a tradition, blindness, money, lack of influence, for example GÇô then portrayed 40-odd different ways to resolve this, prayer, logic, threats and sacrificing a friend among them.
 +This can be applied to any genre, you would just need to modify the lists.
 +However - for a simulation, I would want more than that.  Mainly character links/hooks to each other and to events in the story. ​ Also, I'd want events other than obstacles, and to break down events into external and internal (e.g. character development).
 +For linking I was thinking some kind of investment stat - how much a character cares about the outcome of any given event - or how much they care about the fortunes of another character.
 +If you view a book as a timeline, you could also break it down into acts similar to plays, television or movies - defining those acts as either pertaining to a major event or pertaining to a major location/​setting.
 +Anyhow, more musing later, in the meantime - here are some links to things I've found on the internet that are relevant to this subject:
 +  * [[http://​​~sjohn/​plots.htm The Big List of RPG Plots]]
 +  * [[http://​​content_show.cfm/​content_id.22873/​Writing A character archetype list]]
 +  * [[http://​​character/​ A more professional character archetype list]]
 +  * [[http://​​gaming/​archetypes.html A World of Darkness character archetype list]]
 +  * [[http://​​tx/​afira/​heros.html Campbell vs Vogler'​s Hero Journe]]
 +  * [[http://​​disciplines/​storytelling/​plots/​polti_situations/​polti_situations.htm 36 Dramatic Situations by George Polti]]
 +  * [[http://​​people/​julia.west/​CALLIHOO/​dtbb/​sfevents.htm A random SF story generator bunch of tools]]
 +  * [[http://​​fudgescape/​farscape_scenario_generator.htm My Farscape scenario generator]]
roleplaying/narrativemusings.txt · Last modified: 2013/03/13 00:38 (external edit)