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roleplaying:narrativeplots [2013/03/13 00:38] (current)
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 +{{parent page=RulesNarrative}}
 +   - Long Term Plot
 +    * This will be the main theme of a campaign, therefore the most expensive plot to modify. ​ There can only be one plot for the campaign.  ​
 +   - Short Term Plot
 +    * This is the main theme of a particular session in a campaign. ​ There can only be one plot for a session. ​ Occasionally these plots may go longer than a session.
 +   - Long Term Subplot
 +    * Any amount of subplots can exist in a campaign. ​ They are usually closely related to your character and their personal goals and motivations.
 +   - Short Term Subplot
 +    * Individual character actions in a session can easily fall in this category. ​ Especially if there is a goal or outcome to be achieved (such as escape from their jail cell", or "get to the scene of the crime ASAP"​). ​ These changes are the cheapest to make."
 +A player should list in order the most important groups for their characters. ​ How much it costs to change the plot for a group depends on how important that grouping is to the character and the other players. ​ Naturally the most expensive plots to change will be those that effect the other players.
 +The best way to work out what order the groups should be in for importance is to ask for your character A person from group A and a person from group B have died.  Both funerals are on the same day.  Which would my character attend?"​
 +===Suggested Groupings===
 +Self, lover, immediate family, close family, relatives, social club, sex, religion, race, nationality,​ best friend, close friends, acquaintances,​ work mates, fellow team supporters for a sport, locality (ie hometown, apartment building, suburb, city), hobby, planet, ethnic group
 +====Affecting other Players====
 +  * Directly - The other player belongs to that group. (ie the player is a workmate and the plot change is about workmates)
 +  * Indirectly - The other player belongs to a group affected by that group (ie the plot causes a sport team to be killed and the player belongs to the fans of a rival sport team)
 +  * Not Affected - No other player is affected.
 +Groups should be put in the following categories of importance
 +   ​- ​ Vitally Important
 +   ​- ​ Very Important
 +   ​- ​ Important
 +   ​- ​ Not Important
 +   ​- ​ Not Relevant
 +The cost to make changes with Plot Points.
 +<table border=1"​ cellpadding="​3">"​
 +<​tr><​th>​Importance of the group</​th><​th>​Cost</​th><​td rowspan=6">&​nbsp
 +</​td><​th>​Plot type</​th><​th>​Multiplier</​th><​td rowspan="​6">&​nbsp
 +</​td><​th>​Affects Player</​th><​th>​Multiplier</​th></​tr>"​
 +<​tr><​td>​Vital</​td><​td align=center">​1</​td><​td>​Long Term Plot</​td><​td align="​center">​x4</​td><​td>​Directly</​td><​td align="​center">​x1</​td></​tr>"​
 +<​tr><​td>​Very</​td><​td align=center">​2</​td><​td>​Short Term Plot</​td><​td align="​center">​x3</​td><​td>​Indirectly</​td><​td align="​center">​x2</​td></​tr>"​
 +<​tr><​td>​Important</​td><​td align=center">​3</​td><​td>​Long Term Subplot</​td><​td align="​center">​x2</​td><​td>​Not affected</​td><​td align="​center">​x3</​td></​tr>"​
 +<​tr><​td>​Not</​td><​td align=center">​4</​td><​td>​Short Term Subplot</​td><​td align="​center">​x1</​td><​td></​td><​td></​td></​tr>"​
 +<​tr><​td>​Not Relevant</​td><​td align=center">​5</​td><​td></​td><​td></​td><​td></​td><​td></​td></​tr>"​
 +=====Gaining and Losing Plot Points=====
 +It should be stressed at this point that while it may seem best to put every conceivable type of group in the category of Vitally Important"​ to reduce the costs to change plots involving that group - it also means you have to defend every plot change that others make or you will lose plot points."​
roleplaying/narrativeplots.txt · Last modified: 2013/03/13 00:38 (external edit)