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roleplaying:rulesnarrative [2013/03/13 00:39] (current)
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 +{{parent page=GamesRpg}}
 +<​html><​a rel=license"​ href="​http://​​licenses/​by-nc-sa/​2.5/​au/">"​
 +<img alt=Creative Commons License"​ style="​border-width:​0"​ src="​http://​​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />"
 +<br />This work is licensed under a 
 +<a rel=license"​ href="​http://​​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>"​
 +>>​======Work in Progress!!======<<​
 +[[http://​​games/​baron Baron Munchausen]]. ​ For collaborative storytelling.
 +[[http://​​newstyle/​ns_pantheon.htm Pantheon]]. ​ Only a sentence long but still with interesting ideas.
 +[[http://​​store/​default.php?​cPath=62 The Story Engine]]. ​ Another use of descriptors and traits.
 +[[http://​​~trent/​frp/​fudge.toc.html Fudge]]. ​ For character creation and simple system mechanics.
 +[[http://​​search?​q=%22backstage+press%22+theatrix&​btnG=Search&​meta= Theatrix]]. ​ For improv and interactive plot collaborations and involving the player with the back of the stage. ​ And the plot point mechanic.
 +[[http://​ Hero]]. ​ For simulating the effects rather than the cause and making them fundamentals.
 +[[http://​​amber.htm Amber]]. ​ For being diceless :)
 +[[http://​​Games/​ Capes]]. An interesting competitive superhero game without a GM.  The system centres around events and decisions. ​ Only really works if players take up sides against each other though.
 +[[http://​​lumpley/​dogs.html Dogs in the Vineyard]]. ​ Has some interesting uses for dice.  It's more structured/​constrained than Capes, and has a GM.
 +[[http://​​ramshead/​ Universalis]]. ​ That does much of this but is more from the outside looking down"​."​
 +Narrative is a collaborative storytelling game that is very similar to a roleplaying game.  Although there are heavy influences of theatre sports and improv.
 +  * GM Optional - The game doesn'​t need a game master. ​ There need not be one person in charge of keeping the continuity of the setting and judging the outcomes of actions. ​ All the players may do this.  This function is now referred to as [[NarrativeNarrator|Narrator]] which is a narrower function more related to setting simulation, and not task resolution.
 +  * Dice Optional - Random number generation through dice, cards or any other manner is completely optional.
 +  * World Building - The first part of the game is building the setting, creating the characters and integrating them into that setting and with each other.
 +  * Collaborative Plots - The story can be modified by anyone. ​ The rules govern who can modify what and how difficult it is to do.
 +  * Encourages Creativity - Participating with suggestions is encouraged with game rewards. ​ Even if suggestions aren't used.
 +   ​- ​ ===World Building===
 +    * If this is a second session in the same world, then this is actually World Reminding"​ or possibly "​Fleshing out bits we forgot the first time"
 +    * The first [[NarrativeNarrator|Narrator]] is determined.
 +   ​- ​ ===Character Building===
 +    * If characters are the same as last session, then this is actually Reminding the other players about my character and what they did last session"​."​
 +   ​- ​ ===Scene Setting===
 +    * The [[NarrativeNarrator|Narrator]] sets the scene and places the characters in it (or the players place their own characters)
 +   ​- ​ ===The Main Game===
 +    * Players determine the actions of their characters, taking turns to be in the spotlight.
 +    * Any tasks that result from their actions are resolved
 +   ​- ​ ===Session Resolution===
 +    * Post game recording of details and changes to the world or characters.
 +====Notable Features====
 +NarrativeNarrator - The function of the Narrator is to define settings and situations. ​ Only one player can be the Narrator at a time.  If playing an ongoing campaign set in one player'​s setting, then they will be the Narrator most often.
 +NarrativeDescriptors - A descriptor is a way to generically define skills and attributes rather than spelling them out individually (ie a descriptor of Cop would include skills in driving, detective work, interrogation and the like).
 +NarrativePlots - Players can invest in plot changes for themselves and others. ​ Plot Points"​ are used."
 +NarrativeTasks - Task resolution between a character'​s actions and the setting. ​ Or between characters.
 +A note on [[http://​​Games/​ Capes]] - I like the way they set up sides in a conflict, and the conflict can be anything in the game - from event outcomes to tasks to reactions of the crowd or random events. ​ It is up to the players to determine what the conflict is and who is representing which side (ie if the player is controlling a supervillain,​ they will generally oppose the side that players controlling superheroes choose). ​ There are some problems with this - firstly, you need sides. ​ If there isn't at least two sides and at least one player for each side, the conflict doesn'​t get resolved. ​ The other problem is that players commit at the time of the conflict determination - up until the conflict is resolved and returns are immediate. ​ There are no partial commitments or long term commitments.
 +===Price List===
 +NarrativePricelist - A generic flowchart/​formula for working out the prices of things.
 +====Reference Links====
 +[[http://​​~jhkim/​rpg/​reviews/​theatrix.html Theatrix review]] with some interesting conclusions
 +[[http://​​Theatrix/​Theatrix-summary.html Summary]] of Theatrix.
 +[[http://​​wiki/​Game_Theory Game Theory]]
 +[[http://​​wiki/​Narrativist GNS Theory]]
 +NarrativeMusings - for ideas on storytelling
roleplaying/rulesnarrative.txt · Last modified: 2013/03/13 00:39 (external edit)