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05 The Coterie
The coterie is the collection of protagonists that includes the player characters. They all share a common Coterie Playbook which tracks collec… |
rules,
basics,
coterie |
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Architectural Usurpation
The interface between the shrine and the place it materialises in manifests as a typical door in a structure that has other doors and … |
moves,
coterie,
shrine |
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Bigger on the Inside
There are enough rooms for it to be mistaken for a mansion (or larger)
moves coterie shrine timeship |
moves,
coterie,
shrine,
timeship |
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Blood rites
The controls only work for members of the Faction or time sensitives (such as witchbloods) using the correct rituals . This includes using the bio… |
moves,
coterie,
shrine |
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Isomorphic Controls
The controls only work for the owner of the Timeship you must Reverse the Polarity versus Tier 5 whenever you want it to do something, incl… |
moves,
coterie,
timeship |
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Metatime
Metatime is the concept, often portrayed on television or other media, that the protagonists have their own functional timeline irrespective of any ti… |
moves,
coterie |
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Protection of the Spirits
The Spirits guide the shrine when correctly invoked, and also care for their worshippers. Any defensive actions within the shrine by… |
moves,
coterie,
shrine |
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Shapeshifting
The outside of the ship may look like anything, only limited by the physical need to be able to enter and exit.
moves coterie timeship |
moves,
coterie,
timeship |
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State of Grace
Tier 3 weapons and below do not function onboard
moves coterie timeship |
moves,
coterie,
timeship |