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        <title>Curufea&#039;s Homepage - factionpbta:play</title>
        <description></description>
        <link>https://www.curufea.com/</link>
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       <dc:date>2026-10-19T00:25:10+00:00</dc:date>
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        <title>Curufea's Homepage</title>
        <link>https://www.curufea.com/</link>
        <url>https://www.curufea.com/lib/exe/fetch.php?media=wiki:logo.png</url>
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        <dc:date>2020-07-31T07:46:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advancement</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:advancement&amp;rev=1596181577&amp;do=diff</link>
        <description>Advancement

Whenever you roll a 6- (after all modifiers) and miss on a move, you gain 1 experience point.  Mark it on your playbook in the group XP track for the approach you used for the move.  If you used no approach for your move, mark your playbook experience track.</description>
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        <dc:date>2020-06-02T02:24:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>basic</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:basic&amp;rev=1591064658&amp;do=diff</link>
        <description>The Basics of using Moves

When not to use Moves

When to use Moves

rules basic moves</description>
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        <dc:date>2020-05-30T04:02:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clocks</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:clocks&amp;rev=1590811361&amp;do=diff</link>
        <description>Clocks

Progress clocks are a method of tracking detailed, long, tricky or complicated tasks in an easily manageable abstract manner.  Filling in a clock visually represents progress towards a desired outcome and how far you have yet to go.  

Each segment of a clock may represent any amount of fiction depending on the desired outcome of that clock:</description>
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        <dc:date>2020-05-28T01:23:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>completion</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:completion&amp;rev=1590628982&amp;do=diff</link>
        <description>Completion

Bloodline to bloodline in constant transition. 

Our pattern, our flesh, and our one restoration. 

Conception, completion, the will of the City. 

The Grandfather watch me, Grandfather know me. 

Grandfather watch me, Spirits maintain me.</description>
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        <dc:date>2020-05-30T05:01:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flashbacks</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:flashbacks&amp;rev=1590814905&amp;do=diff</link>
        <description>Flashbacks

The character you play in the game is native to the fiction you are creating, but you as a player are not.  It is safe to assume characters are competent to deal with things in the fiction in ways you may not have thought of.  This includes preparations for missions and adventures organised before they are needed.</description>
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        <dc:date>2020-05-27T07:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harm</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:harm&amp;rev=1590563279&amp;do=diff</link>
        <description>Harm

When you suffer harm you record the injury on your character sheet equal to the level suffered.  Harm may be of any type - it can be a physical injury, a mental trauma or psychic attack,

You may have:

	*  One level 3 Severe harm
	*  Two level 2 Moderate harm</description>
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        <dc:date>2020-06-07T04:28:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jargon</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:jargon&amp;rev=1591504117&amp;do=diff</link>
        <description>Common Game Terms

	*  +n Forward - Add n to your next roll of the dice.
	*  +n Ongoing - Add n to your next dice rolls until told otherwise.  Usually this is for specific kinds of dice roll.
	*  Advancement - When you earn enough XP, it is turned in for an advancement to your character and your XP track is reset.  See</description>
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        <dc:date>2020-05-27T07:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magnitude</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:magnitude&amp;rev=1590563332&amp;do=diff</link>
        <description>Magnitude

Each difference in magnitude between the player rolling the dice for a Move and the target counts as a +1 or -1 depending on whether you are scaling down or up.  Also not that at the Grandfather&#039;s decision the amount of segments in a clock may also be effected by differences in magnitude and may result in no effect at all.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-03T02:31:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>malevolence</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:malevolence&amp;rev=1591151513&amp;do=diff</link>
        <description>Malevolence

Any character with Malevolence will occasionally experience the difficulties associated with ill fortune. This is an on-again, off-again kind of thing. How much failure is inflicted on characters depends on how much Malevolence is involved.</description>
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        <dc:date>2020-06-03T02:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movetypes</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:movetypes&amp;rev=1591151696&amp;do=diff</link>
        <description>Move Types

Combat Moves

Completion Moves

Coterie Moves

Each Coterie provides a safe base, a method of transport and resources to further your goals.  They also share common moves

Downtime Moves

These Moves are actions that can be made only during</description>
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        <dc:date>2020-05-27T06:49:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>need</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:need&amp;rev=1590562184&amp;do=diff</link>
        <description>What you need to play

This game works best with three to five people, with one of you playing the Grandfather.  If you read the entirety of this book and are familiar with some of the touchstones you have the qualifications to be the Grandfather.

What you also need to play:</description>
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        <dc:date>2020-05-28T01:25:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>retirement</title>
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        <description>Retirement

There are a number of reasons why your character may become retired:

	*  Too much Harm
	*  Checking your last Completion
	*  Having more than 4 Trauma
	*  You get bored of your character or it becomes important to the fiction that you retire
	*  You are unable to continue playing the the campaign and want closure</description>
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        <dc:date>2020-05-30T04:01:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:start&amp;rev=1590811299&amp;do=diff</link>
        <description>03 How to Play
play index


rules</description>
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        <dc:date>2020-05-30T02:30:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stress</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:stress&amp;rev=1590805850&amp;do=diff</link>
        <description>Stress

Stress is marked:

	*  when the Grandfather tells you to
	*  if a Move tells you to.  The following moves cost some stress: 

	*  if you wish to Push your next dice roll (2 Stress)
	*  if you perform a Flashback (0-3 Stress)

Filling your Stress Bar

When you mark your last Stress box, you clear all your Stress and take a</description>
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        <dc:date>2020-05-27T09:00:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tags</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:tags&amp;rev=1590570025&amp;do=diff</link>
        <description>Tags

A taxonomy of keywords which are shortcuts to definitions that help mold the fiction.

	*  Messy - it&#039;s particularly destructive, creating a mess, often ripping things apart.  This is not controllable.
	*  Potent - the Move or item is more effective than normal in what it does.  You can have it do this in the fiction by describing how it effects more than the normal amount of targets, or does more damage, or has additional helpful side effects.  It also fills in an additional segment of a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T06:52:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>touchstones</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:touchstones&amp;rev=1590562375&amp;do=diff</link>
        <description>Touchstones

Here&#039;s a list of recommended media that this game is based on and will help any players understand what it&#039;s about.

Television

Doctor Who in general, especially the classic series which cared much less for the collatoral damage and consequences after the Doctor left.  But specific episodes on which the techonologies and setting of Faction Paradox are based include-</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-28T01:20:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trauma</title>
        <link>https://www.curufea.com/doku.php?id=factionpbta:play:trauma&amp;rev=1590628805&amp;do=diff</link>
        <description>Trauma

When a PC marks their last stress box, they suffer a level of trauma in addition to a completion.  When you take trauma, circle one of your trauma conditions like Cold, Reckless, Unstable, etc. 

When you suffer trauma, you’re taken out of action. You’re left for dead or otherwise dropped out of the current conflict, only to come back later, shaken and drained. When you return, you have 0 stress and are no longer exhausted (if you were previously)</description>
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