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        <dc:date>2020-05-27T03:04:43+00:00</dc:date>
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        <title>embassy</title>
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        <description>Faction Embassy

A normal place in linear time.

	*  Activities: Politics, public relations and marketing. Often longterm projects to influence the course of history, and swift emergency retreats when bigger fish realise what you are up to

Moves</description>
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        <title>minute</title>
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        <description>A Minute in London

Your group has a home within a particular minute of the 11 Day Empire.  Choose any time between the 3rd and 13th of September 1752.

	*  Activities: Troubleshooting - Finding trouble and shooting it for the most part.  

Moves</description>
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        <title>shrine</title>
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        <description>Faction Shrine

Works similar to a Timeship, but more liquids are involved (often blood).  Time/space travel with a messy tag

	*  Activities: Espionage. Frontline efforts to get a piece of the power being fought over in the War in Heaven

Description

[Shrine with the 8th Doctor]

	&quot;</description>
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        <title>start</title>
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        <description>Coterie Playbooks

These are used as a collective playbook accessible by all players, and often able to supply replacement characters. The kind of coterie playbook chosen also determines the kind of campaign you will be playing. 

Breakdown of a Playbook</description>
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        <description>Stolen Timeship

Often custom shapes - typically not able to be effectively used by anyone except their official owner.

	*   Activities: Exploration and problem solving.  Often this is escaping the destruction done to the Faction by the bigger powers, but can also be the seeking and rebuilding of the Faction</description>
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