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                <rdf:li rdf:resource="https://www.curufea.com/doku.php?id=games:board:thiefgamemoves&amp;rev=1448656857&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.curufea.com/doku.php?id=games:board:thiefgamethief3&amp;rev=1364165448&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.curufea.com/doku.php?id=games:board:towerdefense&amp;rev=1363161355&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.curufea.com/doku.php?id=games:board:trove&amp;rev=1386633409&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.curufea.com/doku.php?id=games:board:wedding&amp;rev=1522807976&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://www.curufea.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Curufea's Homepage</title>
        <link>https://www.curufea.com/</link>
        <url>https://www.curufea.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:actiondeck&amp;rev=1363838726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:05:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>actiondeck</title>
        <link>https://www.curufea.com/doku.php?id=games:board:actiondeck&amp;rev=1363838726&amp;do=diff</link>
        <description>Action Deck

All Action cards are discarded after use.

Deck breakdown-

	*  40% movement
	*  20% item use
	*  20% events
	*  10% gameplay affectors
	*  10% bad cards (traps etc)


&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;Number of Cards&lt;/th&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Type&lt;/th&gt;&lt;th&gt;Notes&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt; &lt;/td&gt;&lt;td&gt;Memories of a past life&lt;/td&gt;&lt;td&gt;Event&lt;/td&gt;&lt;td&gt;Human may choose to attack a Cenobite using a non-Physical statistic&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt; &lt;/td&gt;&lt;td&gt;Escape from Hell &lt;/td&gt;&lt;td&gt;Event&lt;/td&gt;&lt;td&gt; All Humans that were sucked in…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:aimp&amp;rev=1588327791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-01T10:09:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aimp</title>
        <link>https://www.curufea.com/doku.php?id=games:board:aimp&amp;rev=1588327791&amp;do=diff</link>
        <description>Aliens in my Pocket

&lt;a rel=&quot;License&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

Inspired by Zombies in my Pocket by Jeremiah Lee

Number of Players: 1

Type…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:attacktable&amp;rev=1363160588&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attacktable</title>
        <link>https://www.curufea.com/doku.php?id=games:board:attacktable&amp;rev=1363160588&amp;do=diff</link>
        <description>Attacking Tables



All in One Tables

Okay, this is the final variant.  You only need the AGI/ARM of the defender and your own ATT score, there six tables, one for each ATT score.  The number is the total damage inflicted, not including special animal powers.

&lt;table border=1&quot;&gt;&lt;tr&gt;&lt;th&gt;1&lt;/th&gt;&lt;th colspan=&quot;12&quot;&gt;ATT Score&lt;/th&gt;&lt;/tr&gt;&quot;
&lt;tr&gt;&lt;th&gt;Defender&lt;/th&gt;&lt;th colspan=11&quot;&gt;Attacker&#039;s Roll (2D6)&lt;/th&gt;&lt;/tr&gt;&quot;
&lt;tr&gt;&lt;th&gt;AGI/ARM&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;9&lt;/td…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:avalomhillyrelease&amp;rev=1363160591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avalomhillyrelease</title>
        <link>https://www.curufea.com/doku.php?id=games:board:avalomhillyrelease&amp;rev=1363160591&amp;do=diff</link>
        <description>Avalomhilly Release Notes



version 1.1 added a help statement about the space key
version 1.2 fixed a Dice problem
version 1.3 decided to make the QUIT key RED
version 2   SAVE LOAD added 
version 2.1 Reedit of source Reduced File Siz from 11mb to 1.4mb
version 2.2 corrected Pickup bug now it picks up Markers First
version 2.4 overview Map added
version 2.5 altered help file and added extra help in overview map
version 3.0 corrected some minor bugs
version 3.1 added Overview Map Select board L…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:battlebots&amp;rev=1363836714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:31:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlebots</title>
        <link>https://www.curufea.com/doku.php?id=games:board:battlebots&amp;rev=1363836714&amp;do=diff</link>
        <description>Battle Bots v2

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.
Boardgame Geek page

Summary

The concept behind this game is the programming of warrior ro…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:battletechcounters5&amp;rev=1363161056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:50:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battletechcounters5</title>
        <link>https://www.curufea.com/doku.php?id=games:board:battletechcounters5&amp;rev=1363161056&amp;do=diff</link>
        <description>Mech Counter creator



4 Mech Lance
6 Mech Lance
7 Mech Lance
8 Mech Lance
9 Mech Lance
10 Mech Lance

----------

CategoryBattletech</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:battletechcustomsheet&amp;rev=1364860889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-02T00:01:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battletechcustomsheet</title>
        <link>https://www.curufea.com/doku.php?id=games:board:battletechcustomsheet&amp;rev=1364860889&amp;do=diff</link>
        <description>Custom Record Sheet creator

Tests

Armour diagram test

&lt;form action=&quot;http://www.curufea.com/games/armour.php&quot; method=&quot;get&quot;&gt;
&lt;p&gt;Tonnage:  &lt;select name=&quot;tons&quot;&gt;&lt;option value=&quot;100&quot; selected&gt;100&lt;/option&gt;
&lt;option value=&quot;95&quot;&gt;95&lt;/option&gt;&lt;option value=&quot;90&quot;&gt;90&lt;/option&gt;&lt;option value=&quot;85&quot;&gt;85&lt;/option&gt;
&lt;option value=&quot;80&quot;&gt;80&lt;/option&gt;&lt;option value=&quot;75&quot;&gt;75&lt;/option&gt;&lt;option value=&quot;70&quot;&gt;70&lt;/option&gt;
&lt;option value=&quot;65&quot;&gt;65&lt;/option&gt;&lt;option value=&quot;60&quot;&gt;60&lt;/option&gt;&lt;option value=&quot;55&quot;&gt;55&lt;/option&gt;
&lt;option value=&quot;50&quot;&gt;50&lt;/opt…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:battletechmercs&amp;rev=1364861759&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-02T00:15:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battletechmercs</title>
        <link>https://www.curufea.com/doku.php?id=games:board:battletechmercs&amp;rev=1364861759&amp;do=diff</link>
        <description>Mercenaries
 [Ace Darwin&#039;s Whipits] 
Ace Darwin&#039;s Whipits: Burnt By The Stars  [Bad Dream] 
Bad Dream: Warriors Not Accountants  [Black Angus Boys] 
Black Angus Boys: Dishonor Before Death  [Black Heart Roses] 
Black Heart Roses: Marriage Of Convenience  [Black Omen] 
Black Omen: Warriors Of Prophesy  [The Black Thorns] 
The Black Thorns: Rebuilding The Burnt Bridges</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:battletechrecords&amp;rev=1364860266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-01T23:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battletechrecords</title>
        <link>https://www.curufea.com/doku.php?id=games:board:battletechrecords&amp;rev=1364860266&amp;do=diff</link>
        <description>Record Sheets, Images and Models

From Heavy Metal Pro

	*  light
		*  20
			*  [LCT-1V Locust]
				*  Battletech Movie 3D images: Front Back
				*  Japanese Gears Anime version: Front Back
				*  [Paper Model]
				*  [My 2.5D Card Model] - My 2.5D Card Model

			*  [STG-3R Stinger]
				*  Battletech Movie 3D images: Front Back
				*  Japanese Gears Anime version: Front Back

			*  [WSP-1A Wasp]
				*  Japanese Gears Anime version: Front</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:colosseumoffcuts&amp;rev=1363836813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:33:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>colosseumoffcuts</title>
        <link>https://www.curufea.com/doku.php?id=games:board:colosseumoffcuts&amp;rev=1363836813&amp;do=diff</link>
        <description>Colosseum Offcuts

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

Bit of a boardgame design challenge here.  Can I make a game using thrown away…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:dungeonmaster&amp;rev=1363837408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:43:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dungeonmaster</title>
        <link>https://www.curufea.com/doku.php?id=games:board:dungeonmaster&amp;rev=1363837408&amp;do=diff</link>
        <description>Dungeon Master

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

Number of Players: 2-8

Inspired by Dungeon Keeper

Links-

	*   &lt;http://dungeon-…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:fiefdom&amp;rev=1363738616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-20T00:16:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fiefdom</title>
        <link>https://www.curufea.com/doku.php?id=games:board:fiefdom&amp;rev=1363738616&amp;do=diff</link>
        <description>Fiefdom

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.
Fiefdom2 - Possible new version with every player on the same map

Summary

Number of Players: 2+
…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:fiefdom2&amp;rev=1363161060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fiefdom2</title>
        <link>https://www.curufea.com/doku.php?id=games:board:fiefdom2&amp;rev=1363161060&amp;do=diff</link>
        <description>Fiefdom


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“
Building art courtesy of &lt;http://clipart.nicubunu.ro/ nicubunu&gt;

Summary

Number of Players: 2-6
…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:fourthdimension&amp;rev=1363161061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fourthdimension</title>
        <link>https://www.curufea.com/doku.php?id=games:board:fourthdimension&amp;rev=1363161061&amp;do=diff</link>
        <description>The Fourth Dimension Curufea Variant


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“

Differences

The main difference between my version and the &lt;http:/…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamepieces&amp;rev=1519451103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-24T05:45:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamepieces</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamepieces&amp;rev=1519451103&amp;do=diff</link>
        <description>The Doom that Came to Sandford

[Placeholder image]

Version 0.2 


	*  Game Crafter page

	*  Shop page

Criteria

	*  You must use only bits available through The Game Crafter pieces and accessories departments.
	*  You may use up to 1 box of any size.
	*  You may use up to 1 booklet of any size for rules only.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesbattletech&amp;rev=1364170794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-25T00:19:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesbattletech</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesbattletech&amp;rev=1364170794&amp;do=diff</link>
        <description>Battletech

Links

Boardgame Geek entry
Battletech Mercenaries Crusade campaign
Inner Systems database
Solaris7 Database of 3025 Mechs

Mercenaries

List of mercenary companies and their logos

Mechs

	*  Record Sheets also images of mechs and paper models
	*  Mech Designer - create your own mechs.
		*   Note: Standard rules, 2nd edition, 3025 era

	*  BattletechCustomsheet - custom record sheet creator.
		*   Under construction


Maps

From Heavy Metal</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamescotwist&amp;rev=1363161063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamescotwist</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamescotwist&amp;rev=1363161063&amp;do=diff</link>
        <description>Co-Twister


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“

Rules

Setup

	*  Choose which expansions you wish to play.
	*   Remove characters that can&#039;t…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesdune&amp;rev=1363161064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesdune</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesdune&amp;rev=1363161064&amp;do=diff</link>
        <description>27/11/2005 11:03:43 PM 

Dune



Treachery Cards

bullet  
Break imperial conditioning
Played immediately after Imperial Conditioning is played. Obviously, this card counteracts the other one. NOTE: normally, allies are not allowed to play Treachery cards to benefit their partners in battle. You might want to allow an ally to play this card to increase its effectiveness.
Timothy Paul Coram
bullet 
Caladan wines
Play during the movement phase when a player forces battle on you. This card prevents…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gameshthad&amp;rev=1363161064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gameshthad</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gameshthad&amp;rev=1363161064&amp;do=diff</link>
        <description>How to Host a Dungeon


How to Host a Dungeon
&lt;http://planet-thirteen.com/Dungeon.aspx&gt;
Photoshop file originally from Boardgame Geek
&lt;http://www.boardgamegeek.com/boardgame/38204&gt;

Tools and Utilities

	*  Do-it-yourself maps - PHP procedural map generation that anyone can use for the game.  

Original Rules

	*  Game #1

Revised Rules

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CategoryGames</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesmanor&amp;rev=1369611172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-26T23:32:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesmanor</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesmanor&amp;rev=1369611172&amp;do=diff</link>
        <description>Medieval Manor

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.&lt;img src=&quot;http://www.curufea.com/Wikka/wikka.php?wakka=GamesManor/thumb_cover_small.jpg&quot; tit…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesnh&amp;rev=1363161066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesnh</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesnh&amp;rev=1363161066&amp;do=diff</link>
        <description>Nightmare House


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“

Credits

This is a fan re-writing of the original ARES magazine boardgame.  The BGG entr…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamespiecepack&amp;rev=1532574881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-26T03:14:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamespiecepack</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamespiecepack&amp;rev=1532574881&amp;do=diff</link>
        <description>Piecepack

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.
Fujimoto origami dice textures

----------

CategoryGames</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesrenegade&amp;rev=1363161067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesrenegade</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesrenegade&amp;rev=1363161067&amp;do=diff</link>
        <description>Renegade Carwars



Links

&lt;http://www.boardgamegeek.com/boardgame/2795 Car Wars Boardgame Geek entry&gt;
&lt;http://www.boardgamegeek.com/boardgame/2520 Renegade Legion: Interceptor Boardgame Geek entry&gt;

Summary

Carwars with graphically represented damage rather than numerical.
Weapons cause damage to armour in a similar shaped pattern to those in the Renegade Legion series of games.
Rule variant criteria-

	*   As weapon damage is variable in Carwars, the full amount of damage should be caused and…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesroborally&amp;rev=1532574993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-26T03:16:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesroborally</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesroborally&amp;rev=1532574993&amp;do=diff</link>
        <description>Roborally

	*  Euro Rally - my variant of Roborally 1st edition with some core changes in a Euro Game style
	*  Program Card Shuffler - good for playing online
	*  Timing Summary
	*  Board Element List
	*  Encumberance Variant
	*  Program Cards
	*  Option Cards

Text Display

Text only display for Roborally for PBeM games.

	*  Legend
	*  Blank Map
	*  Coliseum Map example</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:gamesstonehenge&amp;rev=1363739718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-20T00:35:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamesstonehenge</title>
        <link>https://www.curufea.com/doku.php?id=games:board:gamesstonehenge&amp;rev=1363739718&amp;do=diff</link>
        <description>Stonehenge

Official website - &lt;http://paizo.com/titanicGames/library&gt; 

BGG entry - &lt;http://www.boardgamegeek.com/game/20436&gt;

Unplaytested Games

	*  Thief of the Sacred Fire - Solo sneak game
	*  Universal Stonehenge - 2-5 player storytelling game using the &lt;http://www.indie-rpgs.com/ramshead/ Universalis rules&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:genericcreature&amp;rev=1363839835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:23:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>genericcreature</title>
        <link>https://www.curufea.com/doku.php?id=games:board:genericcreature&amp;rev=1363839835&amp;do=diff</link>
        <description>Creatures

Images and descriptions from the collectibles website - &lt;http://www.hellraiserthemovie.com/&gt;

Creature

Statistics:

	*  If summoned with the Gateway card, the Creature has D6 Strength and D6 Speed.
	*  If created from a corpse, divide the original character&#039;s statistics between Strength and Speed. Neither statistic can be above 8.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbad&amp;rev=1363837481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:44:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbad</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbad&amp;rev=1363837481&amp;do=diff</link>
        <description>Good Vs Bad

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Overview

2 or more players.  

Each player plays a hero and villain and starts with a home b…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbadbases&amp;rev=1363837717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:48:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbadbases</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbadbases&amp;rev=1363837717&amp;do=diff</link>
        <description>Home Bases

Rules

	*  A Home Base is the only space on the board where a Hero and a Villain can co-exist without attacking each other.  No duelling is permitted.
	*  When you land on a Home Base, draw an Event Card
	*  When you land on a Home Base, raise the Special stat associated with that Home Base by 1 point.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbadconnectors&amp;rev=1363837771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:49:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbadconnectors</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbadconnectors&amp;rev=1363837771&amp;do=diff</link>
        <description>Map Connectors

Each of these strips connects a Home Base to another Home Base according to how many players there are and the map layout.

They are of variable length as certain event cards can extend the distance between the Home Bases.  
&lt;pre&gt;
   _   _   _   _   _   _   _   _   _   _   _   _   _   _ 
 _/ \_/ \_/ \_/ \_/ \_/1\_/G\_/1\_/H\_/2\_/2\_/3\_/3\_/3\_
/ \_/ \_/ \_/E\_/ \_/F\_/1\_/1\_/1\_/2\_/2\_/2\_/3\_/3\_/3\
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
 1 2 3 4 5 6 7 8…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbadencounter&amp;rev=1363837660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:47:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbadencounter</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbadencounter&amp;rev=1363837660&amp;do=diff</link>
        <description>Encounter Cards

Encounter cards are drawn at Encounter spaces when a piece lands on them.  Encounters occur immediately and the Hero or Villain that lands on them must fight the encounter.

	*  Villains may choose to flee combat before the card is drawn.  Roll a D6.  On a 5 or 6, the Villain retreats immediately to their home base, otherwise the fight continues as normal.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbadevent&amp;rev=1363837629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:47:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbadevent</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbadevent&amp;rev=1363837629&amp;do=diff</link>
        <description>Event Cards

Event cards are drawn at Special spaces and at Home Bases.  Event cards may be kept in a players hand and played at any time in their turn or in someone else&#039;s turn.

Card Name (Number of cards in deck) - Description

Extension (5) - The board just got tougher, extend every connector by 6 hexes if it is currently less than 29 hexes in size.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbaditem&amp;rev=1363837585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:46:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbaditem</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbaditem&amp;rev=1363837585&amp;do=diff</link>
        <description>Item Cards

	*  Item cards are drawn at Special spaces.  
	*  Item cards may be kept in a players hand and played at any time in their turn or in someone else&#039;s turn.
	*  To use an item card it must be placed next to the Hero or Villain that is using it prior to using it.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:goodvsbadlevels&amp;rev=1363838004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T03:53:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodvsbadlevels</title>
        <link>https://www.curufea.com/doku.php?id=games:board:goodvsbadlevels&amp;rev=1363838004&amp;do=diff</link>
        <description>Map Spaces

Each map space can be enhanced or degraded according to whether a Hero or a Villain lands on it, or if item or event cards are played on it.  There are a number of interchangeable tiles that can be placed on the Connector strip to show the status of that space.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hellraiser&amp;rev=1363838551&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:02:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hellraiser</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hellraiser&amp;rev=1363838551&amp;do=diff</link>
        <description>Hellraiser

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

INTRODUCTION

Board and card game for 1+ players. 

Based on the movies and graphic novels of …</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hiddenmovement&amp;rev=1538353305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-01T00:21:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hiddenmovement</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hiddenmovement&amp;rev=1538353305&amp;do=diff</link>
        <description>Thieves of the Black Keep

[Thieves of the Black Keep]Version 3 

Game Crafter page

Shop page



Criteria

	*  Your game must implement the mechanic: Hidden Movement/Secret Unit Deployment.
	*  The game must be playable by 2 or more players.
	*  You are welcome to use any printables or game pieces available in our shop to create your game.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgcredits&amp;rev=1505559739&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-16T11:02:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgcredits</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgcredits&amp;rev=1505559739&amp;do=diff</link>
        <description>Credits
 Back to hiddenmovement 
Playtesters

Victor Connor, Deborah Gaskell, Michael Glew, David Jameson, Jason Morton, Doug Taylor, Craig Wayling

Art

	*  Thief font by The Riddler
	*  George Arents Collection, The New York Public Library. Fable of the dog and the thief. Retrieved from</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmggeomorph&amp;rev=1505112331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-11T06:45:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmggeomorph</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmggeomorph&amp;rev=1505112331&amp;do=diff</link>
        <description>Map Tiles
 Back to hiddenmovement 
[geomorph1][geomorph1_back_]
[geomorph2][geomorph2_back_]
[geomorph3][geomorph3_back_]
[geomorph4][geomorph4_back_]

Legend
 [Empty Hex]  An empty hex, can be moved through by anyone.  The letter and number are the coordinates of the hex and used with a player&#039;s location dial to secretly track the location of their thief  [Wall]  A wall, cannot be moved through by anyone</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgglossary&amp;rev=1508201839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-17T00:57:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgglossary</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgglossary&amp;rev=1508201839&amp;do=diff</link>
        <description>Glossary
 Back to hiddenmovement 
A

Adjust Rigging - A Guard Card.

Alert - A Guard Status.

Armour, The - A Treasure Card.

Arrow - See Arrow Cards.

Arrow Cards - There are 3 Guard Cards that are arrows and one Thief Card.  These cards are Moss, Noise, Rope and</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgguard&amp;rev=1505614726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-17T02:18:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgguard</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgguard&amp;rev=1505614726&amp;do=diff</link>
        <description>Guards
 Back to hiddenmovement 
There are three different guard types in the basic game.  Seven in the advanced game (bow equipped versions of guards and the Roving guard).

	*  Setup
		*  The guard on the Vault Map Tile is always a Wandering guard (red meeple).  This guard isn&#039;t placed until the vault map tile is entered by a thief for the first time. The player of that thief is now responsible for moving the guard for the vault.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgguarddeck&amp;rev=1505634717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-17T07:51:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgguarddeck</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgguarddeck&amp;rev=1505634717&amp;do=diff</link>
        <description>Guard Cards
 Back to hiddenmovement 
These cards are used to influence the guards in the game.  Either to reduce the risk to your thief, or increase the risk to another player&#039;s thief.

	*  Unless otherwise stated, a Guard Card can be played on any guard on the table.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgmcguffin&amp;rev=1505600181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-16T22:16:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgmcguffin</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgmcguffin&amp;rev=1505600181&amp;do=diff</link>
        <description>Treasures
 Back to hiddenmovement 
Each treasure has its own difficulties in retrieving.  Treasure cards are kept hidden until you reach the Vault Hex.  The text written on a Treasure Card comes into effect as soon as you leave the Vault Hex.

Advanced Treasures</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hmgthiefdeck&amp;rev=1505610106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-17T01:01:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hmgthiefdeck</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hmgthiefdeck&amp;rev=1505610106&amp;do=diff</link>
        <description>Thief Deck
 Back to hiddenmovement 
Your Thief Deck consists of any unplayed and unspent Thief Cards of your colour and any unplayed Guard Cards you have acquired.

	*  All cards in your Thief Deck are available to use in your turn.  Your hand size is the same as your deck size.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hordesofthegods&amp;rev=1363840243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:30:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hordesofthegods</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hordesofthegods&amp;rev=1363840243&amp;do=diff</link>
        <description>Hordes of the Gods

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Introduction

For the purposes of these rules I am using the term “God” for both the …</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgbaiame&amp;rev=1363841110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:45:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgbaiame</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgbaiame&amp;rev=1363841110&amp;do=diff</link>
        <description>Baiame

Army

Baiame, the Great Spirit

Unit Type:God

Cost:

Number: 1

The Winjarning brothers

Unit Type: Hero

Cost:

Number: 1

Wirinun and elders

Unit Type: Warband General

Cost:

Number: 1

Warriors with spear and clubs

Unit Type: Warband</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgchaos&amp;rev=1363841042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgchaos</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgchaos&amp;rev=1363841042&amp;do=diff</link>
        <description>Chaos

\

Army

Chaos God

Unit Type: God

Cost: 10

Number: 1

Chaos Dwarf Chief

Unit Type: Blade General 

Cost: 5

Number: 1

Giant Troll Champion

Unit Type: Behemoth

Cost: 10

Number: 1

Chaos Champion

Unit Type: Paladin 

Cost: 10

Number: 1</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgchrist&amp;rev=1363841021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:43:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgchrist</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgchrist&amp;rev=1363841021&amp;do=diff</link>
        <description>Christ

Army

Unit Type:

Cost:

Number: 


God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/nibelungs.htm#army4&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgcombatworld&amp;rev=1363840654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:37:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgcombatworld</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgcombatworld&amp;rev=1363840654&amp;do=diff</link>
        <description>Combat in The World

Shooting and Bespelling Ranges

Bespelling =12

Artillery  =10

Shooters =4

Combat Factors

Spears supporting Spears or Warband supporting Warband if both are in good going+1

Line from bespeller crosses water or within 600p of Paladin or Cleric or shot at or bespelled in Wood or BUA+2</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgcrom&amp;rev=1363841054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgcrom</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgcrom&amp;rev=1363841054&amp;do=diff</link>
        <description>Crom

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/anehott.htm#army11&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgcthulhu&amp;rev=1363841049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgcthulhu</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgcthulhu&amp;rev=1363841049&amp;do=diff</link>
        <description>Cthulhu

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/cthulhu.htm&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgdurin&amp;rev=1363841060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgdurin</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgdurin&amp;rev=1363841060&amp;do=diff</link>
        <description>Durin

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/cei.htm#army1&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgelbereth&amp;rev=1363841065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgelbereth</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgelbereth&amp;rev=1363841065&amp;do=diff</link>
        <description>Elbereth

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/catherine.htm#army1&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgmarmoo&amp;rev=1363841077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgmarmoo</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgmarmoo&amp;rev=1363841077&amp;do=diff</link>
        <description>Marmoo

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/aborig.htm&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgmelkor&amp;rev=1363841071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgmelkor</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgmelkor&amp;rev=1363841071&amp;do=diff</link>
        <description>Melkor

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/alan3.htm#army40&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgmoveworld&amp;rev=1363840566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgmoveworld</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgmoveworld&amp;rev=1363840566&amp;do=diff</link>
        <description>Movement in The World

[Move angles]

Turning

Turning 45 degrees costs 2 squares of movement.  If using fractions then this is about 1.6 

Turning 90 degrees costs 3 squares of movement.  If using fractions then this is about 3.1

Stronghold

If you lose your Stronghold, you may not place any new units in</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgodin&amp;rev=1363841088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:44:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgodin</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgodin&amp;rev=1363841088&amp;do=diff</link>
        <description>Odin

Army

God Special

Link

&lt;http://www.btinternet.com/~alan.catherine/wargames/clontarf.htm#army2&gt;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgrealm&amp;rev=1363840315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:31:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgrealm</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgrealm&amp;rev=1363840315&amp;do=diff</link>
        <description>The Realm of the Gods

Types of squares

	*   Place Unit - Spend resources to buy units on The World.
	*   Place Terrain - Spend resources to add terrain to The World.
	*   Remove Terrain - Spend resources to remove terrain from The World.
	*   Special Power - Dependant on the God type chosen.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgspirit&amp;rev=1363840301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:31:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgspirit</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgspirit&amp;rev=1363840301&amp;do=diff</link>
        <description>The Spirit World

Shape

The Spirit World is a ring of squares around The World in the shape of a dodecahedron (ie it has 12 sides).  Attached to this ring, at regular intervals, players may put their Realms

Types of squares

	*  Manifest - Allows the God to enter the battle.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgterrain&amp;rev=1363840514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgterrain</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgterrain&amp;rev=1363840514&amp;do=diff</link>
        <description>Terrain

Types of Terrain

Good Going

	*   Per square
		*  Cost : 1


The majority of The World should be terrain classed as Good Going“.  Therefore it is the cheapest terrain to place”

	*  Pasture
	*  Large Open Field
	*  Steppe
	*  Beach
	*  Gentle Slopes</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgunitacquisitions&amp;rev=1363840496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgunitacquisitions</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgunitacquisitions&amp;rev=1363840496&amp;do=diff</link>
        <description>Unit Acquisitions

Intro

Each God has an army list.  Buying units outside this list (either an unsupported unit type, or more than the recommended amount) costs double the resources.

A unit may only be placed in The World if the God has a Stronghold there.  Units must be placed so they touch their Stronghold, or touch one or more other units that touch their Stronghold.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgunits&amp;rev=1363840467&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:34:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgunits</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgunits&amp;rev=1363840467&amp;do=diff</link>
        <description>Units

Points based on Jeff Bolton&#039;s work.

Scale

1 grid square = 15mm = 50 paces

&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt;
&lt;tr&gt;&lt;th colspan=&quot;5&quot; style=&quot;border-left: thin solid black;border-top: thin solid black;&quot;&gt;&lt;/th&gt;&lt;th colspan=&quot;3&quot; style=&quot;border-left: thin solid black;border-top: thin solid black;&quot;&gt;Movement / Diagonal&lt;/th&gt;&lt;th colspan=&quot;2&quot; style=&quot;border-left: thin solid black;border-top: thin solid black;&quot;&gt;Combat versus&lt;/th&gt;&lt;th colspan=&quot;3&quot; style=&quot;border-left: thin solid black;border-top: thin sol…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hotgworld&amp;rev=1363840259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:30:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hotgworld</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hotgworld&amp;rev=1363840259&amp;do=diff</link>
        <description>The World

Grid 400 by 400

4x A4 sheets 200×200 each</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hthad1&amp;rev=1363161108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hthad1</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hthad1&amp;rev=1363161108&amp;do=diff</link>
        <description>Game #1



	&quot;
	&quot;&lt;&lt;=====The Primordial Age=====“&quot;
&quot;

(4) Gold vein from (6) to (3)
(7) Ancient Wyrm at (11,6)
(1) Mithr\il at (8,3) and (3,5)

	&quot;
	&quot;&lt;&lt;=====The Civilisation Age=====”&quot;
&quot;

(4) Dark Elf Civilisation
City of Morkwendi founded at (20)

	&quot;</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:hthadmaps&amp;rev=1363161109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hthadmaps</title>
        <link>https://www.curufea.com/doku.php?id=games:board:hthadmaps&amp;rev=1363161109&amp;do=diff</link>
        <description>Procedural Mapping



References

(lots of good sources in roguelike games)

	*  &lt;http://roguebasin.roguelikedevelopment.org/index.php?title=Delving_a_connected_cavern Delving a connected cavern&gt;
	*  &lt;http://roguebasin.roguelikedevelopment.org/index.php?title=Irregular_Shaped_Rooms Irregular Shaped Rooms&gt;
	*  &lt;http://pcg.wikidot.com/pcg-algorithm:caves Caves&gt;
	*  &lt;http://pcg.wikidot.com/pcg-algorithm:map-generation Map Generation&gt;
	*  &lt;http://roguebasin.roguelikedevelopment.org/index.php?title=A…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:leviathandeck&amp;rev=1363838664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:04:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leviathandeck</title>
        <link>https://www.curufea.com/doku.php?id=games:board:leviathandeck&amp;rev=1363838664&amp;do=diff</link>
        <description>Leviathan Deck

Every Leviathan card is one use, and is then discarded.

Card breakdown-

	*  40% movement
	*  20% items
	*  20% entrance
	*  10% magic powers
	*  10% bad cards


&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;Number of Cards&lt;/th&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Type&lt;/th&gt;&lt;th&gt;Notes&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt; &lt;/td&gt;&lt;td&gt;Degeneracy &lt;/td&gt;&lt;td&gt;Magic&lt;/td&gt;&lt;td&gt;All Humans in the same tile as a Cenobite suffer 1 point of spiritual damage.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt; &lt;/td&gt;&lt;td&gt;Insanity &lt;/td&gt;&lt;td&gt;Magic&lt;/td&gt;&lt;td&gt;For the next 2 turns you control all insane …</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:manorcards&amp;rev=1363161111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manorcards</title>
        <link>https://www.curufea.com/doku.php?id=games:board:manorcards&amp;rev=1363161111&amp;do=diff</link>
        <description>Cards



	*  Manners, Customs, and Dress During the Middle Ages, and During the Renaissance Period. By Paul Lacroix (&lt;http://www.gutenberg.org/files/10940/10940-h/10940-h.htm&gt; )
	*  Medieval Woodcuts Clipart Collection (&lt;http://www.godecookery.com/clipart/clart.htm&gt;)

“

----------

CategoryGames</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:manorcounters&amp;rev=1363161113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:51:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manorcounters</title>
        <link>https://www.curufea.com/doku.php?id=games:board:manorcounters&amp;rev=1363161113&amp;do=diff</link>
        <description>Counters



Peasant Counter art

	*   Jeffery Bowling (&lt;http://www.boardgamegeek.com/user/hrc333&gt;)
	*   David Tolin (&lt;http://www.boardgamegeek.com/user/DavidT&gt;)
	*   Thierry Camprubi (&lt;http://www.boardgamegeek.com/user/tcamprubi&gt;)
	*   Klemens Franz (&lt;http://www.boardgamegeek.com/user/Mavericius&gt;)

“

----------

CategoryGames</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:maptiles&amp;rev=1363839689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:21:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maptiles</title>
        <link>https://www.curufea.com/doku.php?id=games:board:maptiles&amp;rev=1363839689&amp;do=diff</link>
        <description>Map Tiles

Example Map Tiles

Legend

. - Empty square

@ - Filled square

+ - Corner of the map tile

| - Wall

- - Wall

number - Room item

Tiles


&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;Number&lt;/th&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Type&lt;/th&gt;&lt;th&gt;Statistic&lt;/th&gt;&lt;th&gt;Difficulty&lt;/th&gt;&lt;th&gt;Items&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1-5&lt;/td&gt;&lt;td&gt;Large Corridor&lt;/td&gt;&lt;td&gt;Corridor&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;6-10&lt;/td&gt;&lt;td&gt;Small Corridor&lt;/td&gt;&lt;td&gt;Corridor&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;11-13&lt;/td&gt;&lt;td&gt;Intersection&lt;/td&gt;&lt;td&gt;Corr…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabots&amp;rev=1363842448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:07:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabots</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabots&amp;rev=1363842448&amp;do=diff</link>
        <description>Mecha Bots

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

The concept behind this game is the construction of warrior robots that fight each o…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsadvanced&amp;rev=1363843462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:24:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsadvanced</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsadvanced&amp;rev=1363843462&amp;do=diff</link>
        <description>Advanced Rules

Glossary

	*  Connector - A counter placed to connect two things to form one object.  Weapon, Sensor and Turret connectors are 2 spaces big to connect to counters on the same chassis. They may not connect to counters on other chassis.  Horizontal and Vertical connectors are 1 or 2 spaces big and placed on a chassis and the chassis it is connected to.&lt;table border=&quot;1&quot; cellpadding=&quot;3&quot;&gt;
&lt;tr&gt;&lt;th&gt;Bot Range&lt;/th&gt;&lt;th&gt;Rural resource discovery chance&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsbots&amp;rev=1363842577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:09:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsbots</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsbots&amp;rev=1363842577&amp;do=diff</link>
        <description>Bot Counters
[Array][Array][Array][Array][Array][Array][Array][Array][Array]</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsbuilding&amp;rev=1363842850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:14:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsbuilding</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsbuilding&amp;rev=1363842850&amp;do=diff</link>
        <description>Building Mecha Bots

Glossary

	*  Connector - A counter placed to connect two things to form one object.  Connectors join 2 spaces in order to connect counters on the same chassis that cross locations.
	*  Heavy Bot - A bot that has more than half its chassis filled with components.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotschassis&amp;rev=1363842539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:08:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotschassis</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotschassis&amp;rev=1363842539&amp;do=diff</link>
        <description>Chassis Status Card</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotscomponents&amp;rev=1363842713&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:11:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotscomponents</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotscomponents&amp;rev=1363842713&amp;do=diff</link>
        <description>Bot Components

Standard Components



Accessories</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsdamage&amp;rev=1363843351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:22:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsdamage</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsdamage&amp;rev=1363843351&amp;do=diff</link>
        <description>Damaging Mecha Bots

Damaging a Bot

If a Bot is within weapon range and arc of an enemy Bot, it hits that Bot with its weapon.  No roll is involved, as giant killer robots are easy to target.

	*  Also note - because they are so large, a Bot cannot target anything behind another Bot (e.g. a Mad Scientist lurking for protection).&lt;table cellpadding=&quot;3&quot;&gt;
&lt;tr&gt;&lt;th&gt;Dice Throw&lt;/th&gt;&lt;th&gt;Chance in 36&lt;/th&gt;&lt;th&gt;Percentage&lt;/th&gt;&lt;th&gt;Components Hit&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;0.0277777777777778&lt;/td&gt;&lt;t…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsgeomorph&amp;rev=1363843219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsgeomorph</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsgeomorph&amp;rev=1363843219&amp;do=diff</link>
        <description>Geomorphs

Gallery
[Array][Array][Array][Array][Array]
Legend


&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;&lt;/th&gt;&lt;th&gt;Colour&lt;/th&gt;&lt;th&gt;R&lt;/th&gt;&lt;th&gt;G&lt;/th&gt;&lt;th&gt;B&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Laneway&lt;/td&gt;&lt;td&gt;white zigzag&lt;/td&gt;&lt;td&gt;ffffff&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cobbled street&lt;/td&gt;&lt;td&gt;white&lt;/td&gt;&lt;td&gt;ffffff&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;td&gt;255&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Foot Bridge&lt;/td&gt;&lt;td&gt;brown&lt;/td&gt;&lt;td&gt;8b4513&lt;/td&gt;&lt;td&gt;139&lt;/td&gt;&lt;td&gt;69&lt;/td&gt;&lt;td&gt;19&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bridge&lt;/td&gt;&lt;td&gt;black&lt;/td&gt;&lt;td&gt;000000&lt;/td&gt;&lt;td…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotshealing&amp;rev=1363843436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:23:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotshealing</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotshealing&amp;rev=1363843436&amp;do=diff</link>
        <description>Healing Mad Scientists

Your Mad Scientist character can only heal back at their laboratory.

For each turn your Mad Scientist is in your Lab hex, heal one damaged hit point on their status card.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotspersonaldamage&amp;rev=1363843360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:22:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotspersonaldamage</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotspersonaldamage&amp;rev=1363843360&amp;do=diff</link>
        <description>Damaging Mad Scientists

Humans are frail things when compared to giant steam powered killer war robots.  Every human has 7 hit points.
1 damage from a Bot weapon causes D6 hit points of wounding on a human.

Effects

	*  Turn over one hit point from your Mad Scientist for each wound.  You may choose which hit point to damage(either Speed or Carry).</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsprogram&amp;rev=1363843541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:25:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsprogram</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsprogram&amp;rev=1363843541&amp;do=diff</link>
        <description>Programing Mecha Bots

Getting Bots to do stuff

Alternative Rules
Bots don&#039;t just move about randomly, they require programs to get them moving unless they are equipped with a remote control - or if the Mad Scientist is seated on the Bot, or in the same hex as the Bot.  Each bot requires three programming cards.  One for when it senses another Bot (</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsprogram2&amp;rev=1363843586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:26:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsprogram2</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsprogram2&amp;rev=1363843586&amp;do=diff</link>
        <description>Phased Programing Variant

Getting Bots to do stuff

This is the Roborally variant - which may prove less complicated in the end.

Bots don&#039;t just move about randomly, they require programs to get them moving unless they are equipped with a remote control - or if the Mad Scientist is seated on the Bot, or in the same hex as the Bot.  Each bot requires programming cards.  Each turn is divided into 7 phases.  A Bot may have one card programmed for each phase in which it moves.  All Bots will shoot…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsrepair&amp;rev=1363843408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:23:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsrepair</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsrepair&amp;rev=1363843408&amp;do=diff</link>
        <description>Repairing Mecha Bots

To repair a Bot, you must move it back to your laboratory and fix it with your Mad Scientist.

	*  If both the Bot and the Mad Scientist are in your Lab hex
	*  Spend 1 turn fixing the Bot (both Bot and Mad Scientist stay in the Lab hex)</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsresources&amp;rev=1363843180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:19:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsresources</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsresources&amp;rev=1363843180&amp;do=diff</link>
        <description>Resources

Resources

In the city every shop not currently being terrorised by a giant killer steam powered robot is busy constructing mechanical parts to sell.  

Strange as it may seem, there are theoretically Non-Mad Scientists “who earn a living in something called a &lt;table border=&quot;1&quot; cellpadding=&quot;3&quot;&gt;
&lt;tr&gt;&lt;th&gt;Bot Range&lt;/th&gt;&lt;th&gt;Price to buy a component from a shop&lt;/th&gt;&lt;th&gt;Price to sell a component to a shop&lt;/th&gt;&lt;th&gt;Money extorted from a Bank&lt;/th&gt;&lt;/tr&gt;
&lt;tr align=&quot;center&quot;&gt;&lt;td&gt;4+&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotssample&amp;rev=1363842967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:16:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotssample</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotssample&amp;rev=1363842967&amp;do=diff</link>
        <description>Sample Mecha Bots

Chassis

[A sample Bot chassis full of components]

A sample Bot chassis full of components
[Legend for the image of what the graphics mean]

Legend for the image of what the graphics mean

Description

	*  Each outer location has Armour counters in two parts (of 2 counters each - light and dark grey) for “Armour Protection</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsscientist&amp;rev=1363843018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:16:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsscientist</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsscientist&amp;rev=1363843018&amp;do=diff</link>
        <description>Building your Mad Scientist

Constructing a Mad Scientist is similar to constructing a Bot.  A Mad Scientist has 7 hit points and you may place one of two component types on the Mad Scientist status sheet.

Unlike Bots, you may choose which hit point locations are damaged when your Mad Scientist is hit.  However, humans are easier to hurt than giant killer robots - every 1 damage from a bot weapon translates to 1D6 hit points of wounding for your Mad Scientist.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsscientists&amp;rev=1363842613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:10:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsscientists</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsscientists&amp;rev=1363842613&amp;do=diff</link>
        <description>Mad Scientist Figures
[Array][Array][Array][Array][Array][Array][Array][Array]
Credits

Mad scientist original counter design by William Scarvie</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsstatus&amp;rev=1363842775&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:12:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsstatus</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsstatus&amp;rev=1363842775&amp;do=diff</link>
        <description>Status Sheets

Components

Numbers

	*  Boiler
		*  Each boiler component powers 4 components of the types Weapon, Sensor or Mobility.  Other component types do not require a boiler.

	*  Weapons, Sensors
		*  Each “r” component increases range by 1 hex&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th rowspan=2&gt;# of&lt;br&gt;Sensor Accuracy&lt;br&gt;components&lt;/th&gt;&lt;th colspan=8&gt;Range&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th&gt;1&lt;/th&gt;&lt;th&gt;2&lt;/th&gt;&lt;th&gt;3&lt;/th&gt;&lt;th&gt;4&lt;/th&gt;&lt;th&gt;5&lt;/th&gt;&lt;th&gt;6&lt;/th&gt;&lt;th&gt;7&lt;/th&gt;&lt;th&gt;8+&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:mechabotsterrain&amp;rev=1363843109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T05:18:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechabotsterrain</title>
        <link>https://www.curufea.com/doku.php?id=games:board:mechabotsterrain&amp;rev=1363843109&amp;do=diff</link>
        <description>Terrain

Random map generator

Random Map generator - Under construction

Map tiles

Geomorphs

Terrain Types

	*  Laneway, only wide enough for a Mad Scientist to go down.  Bots capable of flight can move over it as usual.  Bots may not land in this hex.
	*  Cobbled street, the default terrain throughout the city, good for all transport.
&lt;table border=&quot;1&quot; cellpadding=&quot;3&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td rowspan=&quot;2&quot;&gt;Terrain&lt;/td&gt;&lt;th rowspan=&quot;2&quot;&gt;Mad Scientist&lt;/th&gt;&lt;th colspan=&quot;8&quot;&gt;Bots&lt;/th&gt;&lt;/tr&gt;&lt;tr al…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorph&amp;rev=1363906168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorph</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorph&amp;rev=1363906168&amp;do=diff</link>
        <description>Metamorph

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Concept

Shapeshifting wizards duel to the death, fight over magical artifacts or seek certain …</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphcounters&amp;rev=1363906600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:56:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphcounters</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphcounters&amp;rev=1363906600&amp;do=diff</link>
        <description>Counters

Files

	*  damage counter
	*  Mana counter
	*  Wizard paper miniatures for the Map (different colours for different players)
	*  Current shape, Amorphous Blob and Target shape counters for the Chart  (different colours for different players)</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphduel&amp;rev=1363906896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T23:01:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphduel</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphduel&amp;rev=1363906896&amp;do=diff</link>
        <description>Duelling Wizards

Two age old rivals meet for a final showdown

Number of Players

 2 

Forces

1 Wizard each

Setup

Map

Lay 4 random geomorphs in a line
Start

Roll to see who goes first.

Start each wizard with full mana at the furthest legal hex.  Player going first places their wizard first.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphkey&amp;rev=1363906934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T23:02:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphkey</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphkey&amp;rev=1363906934&amp;do=diff</link>
        <description>The Key of Soloman

An artifact of power has been unearthed, the magical emanations in the ether have attracted treasure seeking wizards.

Number of Players

2+

Forces

1 Wizard each

Setup

Map

Place a geomorph with a farm.

Place the Key of Soloman counter on the farm.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphkeyofsoloman&amp;rev=1363161137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphkeyofsoloman</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphkeyofsoloman&amp;rev=1363161137&amp;do=diff</link>
        <description>The Key of Soloman



Description

The Key of Soloman is a unique artifact.  A magical tome of great power

Counter

Rules

- the Key of Soloman requires one hand to carry.  it counts as Being of Small size.
- it must be carried to be used.
- While carried it grants the holder +1 INT.  It also channels 4 Mana per turn to the holder.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphmanafonts&amp;rev=1363906950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T23:02:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphmanafonts</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphmanafonts&amp;rev=1363906950&amp;do=diff</link>
        <description>Mana Fonts

Description

A Mana Font is a highly magical artifact that provides mana for the use of wizards.  Usually shaped like an intricate fountain with one or more gems inside.

Counter

Rules

	*  a Mana Font requires one hand to carry.  it counts as Being of Small size.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphmap&amp;rev=1363906318&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:51:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphmap</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphmap&amp;rev=1363906318&amp;do=diff</link>
        <description>Map

Geomorphic hex maps about 10 hexes in diameter.  2 cm hexes.  A particular terrain type is generally an area 6 hexes in diameter.  Scale is about 1 hex for 10 meters (one house fills a hex).

Random map generator

I&#039;ll see about converting my Archimage map generator (</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphplayaids&amp;rev=1363906656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:57:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphplayaids</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphplayaids&amp;rev=1363906656&amp;do=diff</link>
        <description>Play Aids

Status Sheet

A health meter and a Mana counter for a Wizard.  Also includes the stats for a Human and an Amorphous Blob.

status.png

Combat Sheet

1 page listing the 6 attack tables.  There are two versions of this sheet in the files below.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphshapes&amp;rev=1363906858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T23:00:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphshapes</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphshapes&amp;rev=1363906858&amp;do=diff</link>
        <description>Shapes


&lt;table border=1 cellpadding=0&gt;
 &lt;thead&gt;
  &lt;tr&gt;
   &lt;td&gt;
   &lt;p align=center style=&#039;text-align:center&#039;&gt;&lt;strong&gt;Name&lt;/strong&gt;&lt;/p&gt;
   &lt;/td&gt;
   &lt;td&gt;
   &lt;p align=center style=&#039;text-align:center&#039;&gt;&lt;strong&gt;Size&lt;/strong&gt;&lt;/p&gt;
   &lt;/td&gt;
   &lt;td&gt;
   &lt;p align=center style=&#039;text-align:center&#039;&gt;&lt;strong&gt;Class&lt;/strong&gt;&lt;/p&gt;
   &lt;/td&gt;
   &lt;td&gt;
   &lt;p align=center style=&#039;text-align:center&#039;&gt;&lt;strong&gt;INT&lt;/strong&gt;&lt;/p&gt;
   &lt;/td&gt;
   &lt;td&gt;
   &lt;p align=center style=&#039;text-align:center&#039;&gt;&lt;strong&gt;LS&lt;/strong&gt;&lt;/p&gt;
   &lt;/td&gt;
   &lt;td…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:metamorphwar&amp;rev=1363906908&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T23:01:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metamorphwar</title>
        <link>https://www.curufea.com/doku.php?id=games:board:metamorphwar&amp;rev=1363906908&amp;do=diff</link>
        <description>Wizard War

Rival kingdoms at war send their court mages to take care of the competition before invasion.

Number of Players

2+

Forces

1 Wizard and 1 Mana Font each

Setup

Map

Each player places 2 random geomorphs 

Start

Roll to see who goes first.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:morituri&amp;rev=1363925297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:08:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>morituri</title>
        <link>https://www.curufea.com/doku.php?id=games:board:morituri&amp;rev=1363925297&amp;do=diff</link>
        <description>Morituri te Salutant

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

Inspired by Robo Rally and Wings of Fury

Number of Players: 2+

Type of Ga…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:namedcenobites&amp;rev=1363839621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>namedcenobites</title>
        <link>https://www.curufea.com/doku.php?id=games:board:namedcenobites&amp;rev=1363839621&amp;do=diff</link>
        <description>Named Cenobites

Images and descriptions from the collectibles website - &lt;http://www.hellraiserthemovie.com/&gt;

Appearance refers to what order they may be moved onto the board from Hell.

First Cenobites

[Butterball]
Butterball

Appearance: First or second

Special rules: If Butterball exits from a Leviathan entry portal, he may appear at any other Leviathan entry portal as part of his movement even if there is a Human present on the tile.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:newslettercontent&amp;rev=1363161149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>newslettercontent</title>
        <link>https://www.curufea.com/doku.php?id=games:board:newslettercontent&amp;rev=1363161149&amp;do=diff</link>
        <description>15/10/2012 5:51:17 PM 

Newsletter Content



Ship Registry Cards

by Curufea
Note: These cards are only relevant to version 1.0 of Battlestations
One of the chief areas of annoyance I&#039;ve come across when playing missions in Battlestations, is the constant use of the rulebook to look up ship designs.  Especially when you randomly determine which enemy race is opposing the players.  The more tactically minded players occasionally wish to see potential ship layouts of other races as well.  So I th…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyblank&amp;rev=1363161150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyblank</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyblank&amp;rev=1363161150&amp;do=diff</link>
        <description>Text: Blank Map



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallycoliseum&amp;rev=1363161151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallycoliseum</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallycoliseum&amp;rev=1363161151&amp;do=diff</link>
        <description>Text: Coliseum Map



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyelements&amp;rev=1363161151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyelements</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyelements&amp;rev=1363161151&amp;do=diff</link>
        <description>Elements



	*  Standard and Expansion board elements - Official published board elements from the first edition of Roborally ---Number of Elements: 28
	*  Player Created board elements - Unofficial unpublished board elements for the first edition of Roborally ---Number of Elements: 55

----
CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyencumberance&amp;rev=1363161152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyencumberance</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyencumberance&amp;rev=1363161152&amp;do=diff</link>
        <description>Encumberance



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyeuro&amp;rev=1532643712&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-26T22:21:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyeuro</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyeuro&amp;rev=1532643712&amp;do=diff</link>
        <description>Euro Rally

Key Differences

	*  Every player has their own program card deck of the same cards.  Which cards you have available for any turn is not random
	*  Every player randomly draws priority tiles from a bag, one for each register.  Program card priority is still random, but is secretly applied to each register</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallylegend&amp;rev=1363161152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallylegend</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallylegend&amp;rev=1363161152&amp;do=diff</link>
        <description>Text: Legend



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyoption&amp;rev=1363161153&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyoption</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyoption&amp;rev=1363161153&amp;do=diff</link>
        <description>Option Cards



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallyprogram&amp;rev=1363161154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallyprogram</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallyprogram&amp;rev=1363161154&amp;do=diff</link>
        <description>Program Cards



----------

CategoryRoborally</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:roborallytiming&amp;rev=1363161156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roborallytiming</title>
        <link>https://www.curufea.com/doku.php?id=games:board:roborallytiming&amp;rev=1363161156&amp;do=diff</link>
        <description>Timing



	*  &lt;a href=wikka.php?wakka=RoborallyTiming#2&quot;&gt;Reveal Program Cards&lt;/a&gt;“
	*  &lt;a href=wikka.php?wakka=RoborallyTiming#3&quot;&gt;Robots move&lt;/a&gt;”
	*  &lt;a href=wikka.php?wakka=RoborallyTiming#4&quot;&gt;Board Elements move&lt;/a&gt;“
	*  &lt;a href=wikka.php?wakka=RoborallyTiming#5&quot;&gt;Resolve laser-fire&lt;/a&gt;”
	*  &lt;a href=wikka.php?wakka=RoborallyTiming#6&quot;&gt;Touch Checkpoints&lt;/a&gt;“
	*  &lt;a href=wikka.php?wakka=RoborallyTiming#7&quot;&gt;End-of-Turn Board Effects&lt;/a&gt;”

Reveal Program Cards

Players reveal their program cards

	* …</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerball&amp;rev=1363926384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:26:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerball</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerball&amp;rev=1363926384&amp;do=diff</link>
        <description>Rollerball v4

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Boardgame Geek entry

Summary

A single route/multiple route game. Played on a square board…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerballbw&amp;rev=1363161158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerballbw</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerballbw&amp;rev=1363161158&amp;do=diff</link>
        <description>Rollerball B&amp;W art



Notes

The symbols on the bases and the pawns come from the wingding font-
~[ X T R t m
~&lt;font size=5&quot;&gt;&amp;#9775
 &amp;#10016
 &amp;#10052
 &amp;#9788
 &amp;#9830
 &amp;#10061
&lt;/font&gt;“
”


----------

CategoryRollerball</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerballexp1&amp;rev=1363926700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:31:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerballexp1</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerballexp1&amp;rev=1363926700&amp;do=diff</link>
        <description>Rollerball Expansion 1

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Track Changer Cards

Corner Track Changer

Track Changers

[Corner Up]
[Corner Dow…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerballexp2&amp;rev=1363926781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:33:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerballexp2</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerballexp2&amp;rev=1363926781&amp;do=diff</link>
        <description>Rollerball Expansion 2

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Ball Changer Cards

Jump

	*  Number of cards in deck: 5
	*  Unlike other cards in…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerballexp3&amp;rev=1363927043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerballexp3</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerballexp3&amp;rev=1363927043&amp;do=diff</link>
        <description>The Cassidy Vortex Expansion

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

New Board

[Board][Board]

[Board]

New Rules

	*  Bases may be placed anywh…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:rollerballvariants&amp;rev=1363926441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-22T04:27:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollerballvariants</title>
        <link>https://www.curufea.com/doku.php?id=games:board:rollerballvariants&amp;rev=1363926441&amp;do=diff</link>
        <description>Rollerball Expansions and Variants

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

	*  Expansion 1
	*  Expansion 2
	*  The Cassidy Vortex Expansion</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:searchdeck&amp;rev=1363838776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:06:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>searchdeck</title>
        <link>https://www.curufea.com/doku.php?id=games:board:searchdeck&amp;rev=1363838776&amp;do=diff</link>
        <description>Search Deck

Discarded items remain in the square of the character - place the card near the map, and put a counter on the square for the item.  If an item is damaged, destroyed or ends up in Hell - put the card in the discard pile.  Humans that become Cenobites or Creatures must immediately drop all items.
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;Number of Cards&lt;/th&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Type&lt;/th&gt;&lt;th&gt;Statistics&lt;/th&gt;&lt;th&gt;Notes&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Bible&lt;/td&gt;&lt;td&gt;Normal&lt;/td&gt;&lt;td&gt;Willpower +1&lt;/td&gt;&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;t…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:shapestats&amp;rev=1363161162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shapestats</title>
        <link>https://www.curufea.com/doku.php?id=games:board:shapestats&amp;rev=1363161162&amp;do=diff</link>
        <description>Shape Statistics



By Size Class


&lt;table&gt;
&lt;tr&gt;&lt;td colspan=2&quot;&gt;&lt;/td&gt;&lt;th&gt;INT&lt;/th&gt;&lt;th&gt;LS&lt;/th&gt;&lt;th&gt;WS&lt;/th&gt;&lt;th&gt;AS&lt;/th&gt;&lt;th&gt;ARM&lt;/th&gt;&lt;th&gt;AGI&lt;/th&gt;&lt;th&gt;ATT&lt;/th&gt;&lt;th&gt;HLT&lt;/th&gt;&lt;th&gt;CST&lt;/th&gt;&lt;/tr&gt;&quot;
&lt;tr&gt;&lt;th rowspan=3&quot;&gt;Small&lt;/th&gt;&lt;td&gt;Min&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&quot;
&lt;tr&gt;&lt;td&gt;Average&lt;/td&gt;&lt;td&gt;2.3&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;0.8&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;4.8&lt;/td&gt;&lt;td&gt;1.8&lt;/td&gt;&lt;td&gt;6.5&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;4&lt;/t…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:skinnedhumans&amp;rev=1363839779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T04:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skinnedhumans</title>
        <link>https://www.curufea.com/doku.php?id=games:board:skinnedhumans&amp;rev=1363839779&amp;do=diff</link>
        <description>Skinned Humans

There are two characters from the movies that are skinned - one male and one female.
Images and descriptions from the collectibles website - &lt;http://www.hellraiserthemovie.com/&gt;
[Frank]

Frank

Description: Only the most degraded of minds could imagine the depths that Frank sank too in his search for experience. It was not enough to take the innocence from Kirsty or the love from Julia but it was his meeting with The Cenobites that proved too much even for him. An audience that s…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:spelllist&amp;rev=1363906738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:58:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spelllist</title>
        <link>https://www.curufea.com/doku.php?id=games:board:spelllist&amp;rev=1363906738&amp;do=diff</link>
        <description>Spell List


&lt;table border=&quot;1&quot;&gt;&lt;tr&gt;&lt;th width=&quot;5%&quot;&gt;Spell&lt;/th&gt;&lt;th width=&quot;19%&quot;&gt;Morph&lt;/th&gt;&lt;th width=&quot;19%&quot;&gt;Heal&lt;/th&gt;&lt;th width=&quot;19%&quot;&gt;Slow&lt;/th&gt;&lt;th width=&quot;19%&quot;&gt;Restrict&lt;/th&gt;&lt;th width=&quot;19%&quot;&gt;Teleport&lt;/th&gt;&lt;/tr&gt;
&lt;tr align=left&gt;&lt;th&gt;Level&lt;/th&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;
&lt;tr align=left&gt;&lt;th&gt;Range&lt;/th&gt;&lt;td&gt;None&lt;/td&gt;&lt;td&gt;None&lt;/td&gt;&lt;td&gt;INT hexes&lt;/td&gt;&lt;td&gt;INT hexes&lt;/td&gt;&lt;td&gt;Map&lt;/td&gt;&lt;/tr&gt;
&lt;tr align=left&gt;&lt;th&gt;Effects&lt;/th&gt;&lt;td&gt;Self&lt;/td&gt;&lt;td&gt;Self&lt;/td&gt;&lt;td&gt;One enemy&lt;/td&gt;&lt;td&gt;One enemy&lt;/td&gt;&lt;td&gt;Self&lt;/td&gt;…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:start&amp;rev=1642630853&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-19T22:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.curufea.com/doku.php?id=games:board:start&amp;rev=1642630853&amp;do=diff</link>
        <description>Board Games

	*  Most popular: Battlestations files and supplements

Current Challenge

	*  Gamecrafter Game Pieces Only Challenge
		*  GamePieces - Game (Open)

	*  Gamecrafter Hidden Movement Challenge
		*  HiddenMovement - Game (Semi Finals)


Own Creations

	*  BattleBots Heavily inspired by Robo Rally.  Each player has a robot that is programmed with cards.  Whenever the robot is damaged, a card is removed.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stcfiendish&amp;rev=1364164547&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:35:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stcfiendish</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stcfiendish&amp;rev=1364164547&amp;do=diff</link>
        <description>Fiendish Creation Rules

Cards

Revealing the encounter cards for a room that displays the words “Fiendish Creation” will tell you the following things about the type of creation-

	*   Agility, Dexterity, Toughness, Strength, Health  and Move
	*</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stcroom&amp;rev=1364164643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stcroom</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stcroom&amp;rev=1364164643&amp;do=diff</link>
        <description>Room Cards

Cards

Rooms receive 3 cards - a Type card, a Level card and a Special card.

	*  Type
		*   Fiendish Creation
			*   Swarm --- Number: 4 (if doubled, 8) --- Notes: No special abilities ---&lt;table border=1&gt;
&lt;tr&gt;&lt;th&gt;Level &lt;/th&gt;&lt;th&gt;Agi&lt;/th&gt;&lt;th&gt;Dex&lt;/th&gt;&lt;th&gt;Tou&lt;/th&gt;&lt;th&gt;Str&lt;/th&gt;&lt;th&gt;Hlt&lt;/th&gt;&lt;th&gt;Mov&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Low   &lt;/td&gt;&lt;td&gt;0  &lt;/td&gt;&lt;td&gt;2  &lt;/td&gt;&lt;td&gt;1  &lt;/td&gt;&lt;td&gt;3  &lt;/td&gt;&lt;td&gt;2  &lt;/td&gt;&lt;td&gt;3  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Medium&lt;/td&gt;&lt;td&gt;1  &lt;/td&gt;&lt;td&gt;2 &lt;/td&gt;&lt;td&gt;0  &lt;/td&gt;&lt;td&gt;3  &lt;/td&gt;&lt;td&gt;3  &lt;/td&gt;&lt;td&gt;5  &lt;/t…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stcstats&amp;rev=1364164511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:35:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stcstats</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stcstats&amp;rev=1364164511&amp;do=diff</link>
        <description>Statistics

Base Statistics

Villagers start with default values in the following statistics:-

Agility

The default value for a villager is 2.  This number needs to  exceeded with Dexterity in order to hit a character. 

Toughness

The default value for a villager is 2.  This number needs to be exceeded in order to damage a character.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stcvillagers&amp;rev=1363161166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stcvillagers</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stcvillagers&amp;rev=1363161166&amp;do=diff</link>
        <description>Villagers


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“
From &lt;http://onemonk.proboards.com/index.cgi?board=drywtheharper Dryw the Harper&#039;s Imperfect fi…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stonehengethief&amp;rev=1363741392&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-20T01:03:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stonehengethief</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stonehengethief&amp;rev=1363741392&amp;do=diff</link>
        <description>Thief of the Sacred Fire

On the Paizo site on this German site

Game Title: Thief of the Sacred Fire

Publish Game: Soon

Summary: To add a blessing to your village, you wish to light its Sacred Fire from the most mystic of all - that kept at Stonehenge itself.  However, the druids guard it fiercely and do not let any wandering villager near their flames.  All that can be done is to sneak in the dead of night and smuggle out what you can, hoping not to be caught.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stonehengeuniversalis&amp;rev=1363161169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:52:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stonehengeuniversalis</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stonehengeuniversalis&amp;rev=1363161169&amp;do=diff</link>
        <description>Universal Stonehenge


Adapting the Universalis storytelling game to use Stonehenge.

Components needed

From Stonehenge
~Stonehenge board
~All 60 Number cards
~1 Druid figure for each player
~10 bars and 10 disks of the same colour for each player
~1 trilithon for each player
~1 trilithon card for each player</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:stormthecastle&amp;rev=1364164454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:34:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stormthecastle</title>
        <link>https://www.curufea.com/doku.php?id=games:board:stormthecastle&amp;rev=1364164454&amp;do=diff</link>
        <description>Storm the Castle

Summary

Number of Players: 1-8
Inspired by WorldWorks&#039; Shellendrak Manor and any B movie that includes a rampaging mob with torches and pitchforks taking down a mad scientist or similar :)

	*  Inspirational reading
	*  Tropes

Object of the game

The goal of Storm the Castle is to kill the evil tyrant who has been tormenting the local village with his villainous ways and fiendish creations.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:terraintable&amp;rev=1363906360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-21T22:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terraintable</title>
        <link>https://www.curufea.com/doku.php?id=games:board:terraintable&amp;rev=1363906360&amp;do=diff</link>
        <description>Terrain Table


&lt;TABLE BORDER=1 CELLPADDING=2 CELLSPACING=3&gt;
&lt;TR&gt;
&lt;TH ROWSPAN=2 COLSPAN=2 WIDTH=70&gt;
&lt;P&gt;Icon&lt;/P&gt;
&lt;/TH&gt;
&lt;TH ROWSPAN=2 WIDTH=68&gt;
&lt;P&gt;Terrain&lt;/P&gt;
&lt;/TH&gt;
&lt;TH COLSPAN=4 WIDTH=258&gt;
&lt;P&gt;Combat and Turning modifier&lt;/P&gt;
&lt;/TH&gt;
&lt;TH COLSPAN=3 WIDTH=116&gt;
&lt;P&gt;Speed modifiers&lt;/P&gt;
&lt;/TH&gt;
&lt;TH ROWSPAN=2 WIDTH=333&gt;
&lt;P&gt;Notes&lt;/P&gt;
&lt;/TH&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TH WIDTH=62&gt;
&lt;P ALIGN=LEFT&gt;Mammal&lt;/P&gt;
&lt;/TH&gt;
&lt;TH WIDTH=67&gt;
&lt;P ALIGN=LEFT&gt;Reptillian&lt;/P&gt;
&lt;/TH&gt;
&lt;TH WIDTH=53&gt;
&lt;P ALIGN=LEFT&gt;Aquatic&lt;/P&gt;
&lt;/TH&gt;
&lt;TH WIDTH=57&gt;
&lt;P ALIGN…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgame&amp;rev=1364165373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:49:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgame</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgame&amp;rev=1364165373&amp;do=diff</link>
        <description>Thief

Inspired by the various Thief games from Looking Glass Studios that have been part of my favourite computer games of all time.  I really should have started designing a boardgame about them well before now.
Note - this is a fan work, inspired by the computer games.  I won&#039;t be using any artwork from the computer game for this miniatures/board game.  I will have some linked on this site however as reference and inspiration material.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamebook&amp;rev=1448658781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:13:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamebook</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamebook&amp;rev=1448658781&amp;do=diff</link>
        <description>Book Keeping
 Go back to thiefgame 
Owner Player

Guards

	*   Boredom---If a guard has reached the end of their Patrol Route, check to see if they become bored.
	*   New Rooms---Place any rooms that are within the LOS and FOV of any thief.
	*   Old Rooms---Remove any rooms that are at least 3 rooms away from any thief and not within LOS or FOV.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamecharacter&amp;rev=1448657240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:47:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamecharacter</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamecharacter&amp;rev=1448657240&amp;do=diff</link>
        <description>Character Creation
 Go back to thiefgame 
Experience

	*  Green---Thief starts with 12 skill points.
	*  Professional---Thief starts with 16 skill points.
	*  Experienced---Thief starts with 20 skill points.
	*  Legendary---Thief starts with 24 skill points.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamecivilians&amp;rev=1448658896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:14:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamecivilians</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamecivilians&amp;rev=1448658896&amp;do=diff</link>
        <description>Civillians
 Go back to thiefgame 
Defining a Civilian

Statuses

	*  Bored---The typical status of civilians.  Prone to stopping for idle chats with anyone, admiring views and artwork or generally not paying too much attention. 
		*  FOV: 90 degrees---Notice:</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamecontacts&amp;rev=1448657325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:48:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamecontacts</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamecontacts&amp;rev=1448657325&amp;do=diff</link>
        <description>Contacts
 Go back to thiefgame 
Information

At the start of a mission, the Thief makes a roll with their contacts skill to determine how much information they obtained about their target.
Contacts vs difficulty of 4
Number of Successes:-

	*   Profile of the building. All windows, entrances and exits to the building.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamedetect&amp;rev=1448658422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:07:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamedetect</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamedetect&amp;rev=1448658422&amp;do=diff</link>
        <description>Detection
 Go back to thiefgame 
Sight

Light

Every light source has a light value which represents its brightness.  At 1 away from the light source, the Light value is used.  For every further inch away from the light source, deduct one (i.e. within 1“ of a Candle the figure is at light level 2, but if more than 2</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgameequipment&amp;rev=1448658233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:03:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgameequipment</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgameequipment&amp;rev=1448658233&amp;do=diff</link>
        <description>Equipment
 Go back to thiefgame 
Limits

Each item is limited in how many the character may have.  There is also an overall limit of how much a thief is able to comfortably carry.
A thief may carry all the default equipment, 30 arrows, 5 mines, 5 bombs and 10 potions.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamefan&amp;rev=1364165486&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:51:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamefan</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamefan&amp;rev=1364165486&amp;do=diff</link>
        <description>Fan Art

Thief Universe

From Thief Universe

The Dark Mod

From The Dark Mod</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamegallery&amp;rev=1364165390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:49:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamegallery</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamegallery&amp;rev=1364165390&amp;do=diff</link>
        <description>Gallery

Thief III

	*  Screenshots

Fan Work

	*  Fan Works</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgameguards&amp;rev=1448657175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:46:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgameguards</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgameguards&amp;rev=1448657175&amp;do=diff</link>
        <description>Guards
 Go back to thiefgame 
Defining a Guard

Statuses

	*  Distracted--Looking at things they shouldn&#039;t because they failed their distraction check while bored.
		*  FOV: 45 degrees---Notice: Special (see Alerts below)

	*  Bored---The typical status of guards.  Prone to stopping for idle chats with other guards, admiring views and artwork or generally not paying too much attention.  Frequent breaks from active guard duty will reduce the chance of boredom occurring.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgameguardsdistract&amp;rev=1448658660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgameguardsdistract</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgameguardsdistract&amp;rev=1448658660&amp;do=diff</link>
        <description>Distractions
 Go back to thiefgame 
A bored guard will be distracted for a number of turns and useless at guard duty during that period when they happen upon something interesting.
When a guard passes within Distance of an interesting object (listed below)  they must roll their Conscientious dice to not be distracted by it.  Some objects are particularly interesting and require more than one Success (a Success is when a die equals or exceeds the target difficulty).</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgameguardspatrols&amp;rev=1448658691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T21:11:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgameguardspatrols</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgameguardspatrols&amp;rev=1448658691&amp;do=diff</link>
        <description>Patrol Routes
 Go back to thiefgame 
Types of Route

There are three types of patrol route for a guard to follow-

	*  Stationary
	*  Back and Forth
	*  Circular

Stationary Route

A stationary guard either does not move their field of view (FOV), which is the most likely cause of boredom - or they rotate their FOV by looking down different direction over time, which is slightly less likely to cause boredom.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamemansion&amp;rev=1448657399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:49:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamemansion</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamemansion&amp;rev=1448657399&amp;do=diff</link>
        <description>Mansion
 Go back to thiefgame 
  * Example Mansion

Rooms

By default, each room is 4×5“ in size and floored with dirt if on the ground level, and with wood on any other level with 2 outside windows and no internal windows. 
The treasured item that the thief is after must be in the Trophy Room, if present.  Otherwise in the Vault if one is present.  If the mansion has neither Vault nor Trophy Room, then the treasured item is in the Master Bedroom.</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamemansionone&amp;rev=1448657557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:52:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamemansionone</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamemansionone&amp;rev=1448657557&amp;do=diff</link>
        <description>Example Mansion
 Go back to thiefgame 
Mansion map from the &lt;http://www.dundjinni.com/forums/forum_posts.asp?TID=6345 Dundjinni forums&gt;
[Array][Array][Array][Array][Array][Array][Array][Array][Array][Array]</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamemoves&amp;rev=1448656857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-27T20:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamemoves</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamemoves&amp;rev=1448656857&amp;do=diff</link>
        <description>Moves and Actions
 Go back to thiefgame 
Movement


&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;6&quot;&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;th colspan=&#039;6&#039;&gt;Normal speed&lt;/th&gt;&lt;th colspan=&#039;6&#039;&gt;With speed halved&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th style=border-right:1pt solid black&quot;&gt;Character&lt;/th&gt;&lt;th style=&quot;border-right:1pt solid black&quot;&gt;Total&lt;/th&gt;&lt;th colspan=&#039;6&#039;&gt;Phases&lt;/th&gt;&lt;th colspan=&#039;6&#039;&gt;Phases&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th style=&quot;border-right:1pt solid black
border-bottom:1pt solid black&quot;&gt;Speed&lt;/th&gt;&lt;th style=&quot;border-right:1pt solid black
border-botto…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:thiefgamethief3&amp;rev=1364165448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-24T22:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thiefgamethief3</title>
        <link>https://www.curufea.com/doku.php?id=games:board:thiefgamethief3&amp;rev=1364165448&amp;do=diff</link>
        <description>Thief 3 Screenshots

Gamespy

From Gamespy</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:towerdefense&amp;rev=1363161355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:55:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>towerdefense</title>
        <link>https://www.curufea.com/doku.php?id=games:board:towerdefense&amp;rev=1363161355&amp;do=diff</link>
        <description>Tower Defense


&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;&quot;
&lt;img alt=Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;&quot;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.“

Summary

Number of Players: 1
Inspired by &lt;http://en.wikipedia.org/wiki/Tower_defense&gt;
Lin…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:trove&amp;rev=1386633409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-12-09T23:56:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trove</title>
        <link>https://www.curufea.com/doku.php?id=games:board:trove&amp;rev=1386633409&amp;do=diff</link>
        <description>Trove

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;.

Summary

Number of Players: 2-8

Object of the game

The goal of Trove is for each player to lure p…</description>
    </item>
    <item rdf:about="https://www.curufea.com/doku.php?id=games:board:wedding&amp;rev=1522807976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-04T02:12:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wedding</title>
        <link>https://www.curufea.com/doku.php?id=games:board:wedding&amp;rev=1522807976&amp;do=diff</link>
        <description>Cyber Wedding v2

&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;
&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;This work is licensed under a 
&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/au/&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License&lt;/a&gt;


Summary

Boardgame Geek entry - &lt;http://www.boardgamegeek.com/boardgame/39810&gt;
What happ…</description>
    </item>
</rdf:RDF>
