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       <dc:date>2026-06-08T14:07:46+00:00</dc:date>
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    <item rdf:about="https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:aigulf&amp;rev=1248415390&amp;do=diff">
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        <dc:date>2009-07-24T06:03:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aigulf</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:aigulf&amp;rev=1248415390&amp;do=diff</link>
        <description>Aigulf

The Aigulf occupy the hill-lands in the eastern part of 
Tursh. They are nomads who wander from town to town 
selling their wares and sheep. They are a joyous bunch who 
tries to avoid open conflict with anyone outside of their clans, 
but if provoked they become a screaming horde, dressed only 
in dyed fur.</description>
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        <dc:date>2009-07-24T06:11:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bezzi</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:bezzi&amp;rev=1248415876&amp;do=diff</link>
        <description>Bezzi

The Halflings once occupied the entirety of the 
Beaded Plains, but were pushed out by the more aggressive 
races during the Great Darkness. As the humans expanded 
their holdings the Halflings were scattered. The Bezzi are one 
of these scattered peoples who settled in the Water Wood.</description>
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        <dc:date>2009-07-24T06:13:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kvonite</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:kvonite&amp;rev=1248415986&amp;do=diff</link>
        <description>Kvonites

Known for their tenacity, respect for life and 
supreme horsemanship, the goblins are a hardy breed and 
tend to stay within the Great Plains near the center of the 
continent rather than venturing forth into other lands. The 
Kvonite tribes left their mountain homes and went east into 
what would become the Kingdom of Tursh rather than west 
into the Great Plains with the rest of their brethren.</description>
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        <dc:date>2009-07-24T06:13:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mathar</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:mathar&amp;rev=1248416005&amp;do=diff</link>
        <description>Mathar

The Mathar are descendants of the Seven Fathers, 
the original Dwarves who were crafted from the earth by the 
A-ar. Ilum is especially venerated by the Mathar. He was the 
finest smith of the A-ar and considered to be their creator. 
Following their birth the Seven Ilkhans formed clans 
based on their lineage and separated. Although these seven 
clans have since spread across Hylrexia, they have remained 
close and have spawned a universal reputation for 
ruggedness, practicality and un…</description>
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        <dc:date>2009-08-20T00:40:03+00:00</dc:date>
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        <title>page_1</title>
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        <description>Character Art page 1

Acknowledgements-
The Harn People project and the artist Richard Luschek

----------

Back to start</description>
    </item>
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        <description>Character Art page 2

Acknowledgements-
The Harn People project and the artist Richard Luschek

----------

Back to start</description>
    </item>
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        <title>professions</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:professions&amp;rev=1248752806&amp;do=diff</link>
        <description>Professions

A brief rundown on some of the professions you may wish to have in Kamarathin.  Feel free to mix, change or add any of your own.

A

Adventuring Merchant

Mercantile trade makes the world go round; it is the 
lifeblood of any kingdom. The adventuring merchant package 
represents those individuals who are willing to travel to 
distant lands, braving the unknown for the chance to discover 
that lucrative, exotic trade route.</description>
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        <dc:date>2009-07-28T02:20:36+00:00</dc:date>
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        <title>races</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:races&amp;rev=1248747636&amp;do=diff</link>
        <description>Races


From left to right-
Aigulf, Kvonite, Vaerdi, Bezzi, Tursh, Mathar, Simeret

A brief rundown on some of the races you may wish to be in Kamarathin.  Let me know if you have something special in mind

	*  Aigulf 
Species: Canid 
Government: Clan 
Language: Aigulf</description>
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        <dc:date>2009-07-24T06:13:40+00:00</dc:date>
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        <title>simeret</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:simeret&amp;rev=1248416020&amp;do=diff</link>
        <description>Simeret

The Simeret are the youngest of the Kamarathin 
races, said to have been created by dark priests of Crimmor 
and Merdashtes as shock troops during the Scale Wars. Few 
remember these rumors and fewer still believe them, 
although their militaristic and often evil nature does lend the 
tales credence.</description>
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        <dc:date>2009-09-11T08:03:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:start&amp;rev=1252656214&amp;do=diff</link>
        <description>Player Characters

This page will eventually have a list of links to each PC&#039;s page for their character.

Character Art

	*  page 1
	*  page 2

Potential Characters I&#039;d like to play

Player: Barbara

Player: Timothy

Magical Inheritor

“All records of the various Houses and their Heritage are kept within
a massive tome called the Annals of Heritage.  Within these hallowed
pages exists the names and lineages of every noble house since the
beginning of the Kingdom. To  be  entered  into  the  reco…</description>
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        <dc:date>2009-07-24T06:14:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tursh</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:tursh&amp;rev=1248416057&amp;do=diff</link>
        <description>Tursh

The Kingdom of Tursh lies upon the northeast tip of 
the crescent shaped continent of Hylrexia. It is a lush and 
green land filled with many rivers and lakes. 

The kingdom is split in twain, both figuratively and 
literally. In the more “civilized” east, wealth and privilege 
have created a climate of decadence among the nobility and 
a life of squalor for the peasantry who have come to think of 
themselves more as prey than sentient creatures. In the 
northeast, the paranoid religious …</description>
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        <dc:date>2009-07-24T06:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vaerdi</title>
        <link>https://www.curufea.com/doku.php?id=roleplaying:hero:tba:characters:vaerdi&amp;rev=1248416069&amp;do=diff</link>
        <description>Vaerdi

The Vaerdi are a race in decline. Once occupying the 
entire range of the Akini-et-Togo, they have been reduced to 
the second largest nation by the predations of the beastmen 
from central Hylrexia. A situation many Vaerdi have lost their 
lives trying to remedy.</description>
    </item>
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