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        <description>Mad Science

Requires Weird Science.

You are able to create devices that even a member of your culture would deem impossible, unlikely, or simply too advanced for your race’s present capabilities.  Unconventional construction methods, Starships that run on brainpower, and other bizarre effects are all possible.</description>
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        <title>scientific_genius</title>
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        <description>Scientific Genius

Your character is a respected authority in a specific scientific field. Possibilities include physics, chemistry, biology, and so on. In the elite circles of that particular field, the character is recognised for his expertise. Even if his Skill level is low, it merely means he is towards the bottom of his particular group of the elite.</description>
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        <description>Scientific Invention

You are able to create new devices and upgrade existing technology as per the gadgets rules (see page 80), using Science instead of Engineering. You don’t, however, have any Skill at creating or repairing completely “normal” technology – stuff that wouldn’t involve the gadget rules at all to work on.</description>
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        <title>start</title>
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A list of stunts that characters have for easy reference.



WOULD YOU LIKE TO KNOW MORE?


[WOULD YOU LIKE TO KNOW MORE?]


Subnamespaces:

No subnamespaces.


Pages in this namespace:

	* Mad Science
	* Scientific Genius
	* Scientific Invention
	* Stunts
	* Theory in Practice
	* Universal Gadget
	* Weird Science



----------

Go back to start</description>
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        <title>theory_in_practice</title>
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        <description>Theory in Practice

Your character can start babbling about some theoretical scientific principle that has bearing on the situation at hand (the player must play this out). Even if it’s a crackpot theory, Science is a kind of new religion for this guy, and his committed belief in his theory can translate into real effect.</description>
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        <dc:date>2010-11-08T00:22:24+00:00</dc:date>
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        <title>universal_gadget</title>
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        <description>Universal Gadget

A universal gadget is, essentially, a personal gadget that you may design on the fly, in the middle of a situation, as if your character happened to have “just the thing” in his satchel at the precise moment when it was needed. This gadget follows the same design rules as a personal gadget (above), but is only allowed two improvements, not three. Once defined, the gadget is locked in for the remainder of the session.</description>
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        <dc:date>2010-11-08T00:20:58+00:00</dc:date>
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        <title>weird_science</title>
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        <description>Weird Science

You may create and upgrade gadgets to use any improvements that are marked as requiring Weird Science. This lets you design and create items that have capabilities that don’t yet exist in Starblazer Adventures, among other things (see page 80).</description>
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