Skirmish Card Game

Card Randomiser

Game rules are here-
Yahoo Group Rules

or here-
LiveJournal Rules

Refresh this page for new cards

Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #2
Card #2 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #3
Card #3 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #4
Card #4 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #5
Card #5 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #6
Card #6 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #7
Card #7 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #8
Card #8 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #9
Card #9 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #10
Card #10 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #11
Card #11 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #12
Card #12 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Remaining Cards

Card #13
Card #13 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #14
Card #14 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #15
Card #15 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #16
Card #16 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #17
Card #17 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #18
Card #18 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #19
Card #19 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #20
Card #20 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #21
Card #21 (hide)

Slash

2

Basic
Requires weapon.


Card #22
Card #22 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #23
Card #23 (hide)

Slash

2

Basic
Requires weapon.


Card #24
Card #24 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #25
Card #25 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #26
Card #26 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #27
Card #27 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #28
Card #28 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #29
Card #29 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #30
Card #30 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #31
Card #31 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #32
Card #32 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #33
Card #33 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #34
Card #34 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #35
Card #35 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #36
Card #36 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #37
Card #37 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #38
Card #38 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #39
Card #39 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #40
Card #40 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #41
Card #41 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #42
Card #42 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #43
Card #43 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #44
Card #44 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #45
Card #45 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #46
Card #46 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #47
Card #47 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #48
Card #48 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #49
Card #49 (hide)

Slash

2

Basic
Requires weapon.


Card #50
Card #50 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #51
Card #51 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #52
Card #52 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #53
Card #53 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #54
Card #54 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #55
Card #55 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #56
Card #56 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #57
Card #57 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #58
Card #58 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #59
Card #59 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #60
Card #60 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #61
Card #61 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #62
Card #62 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #63
Card #63 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #64
Card #64 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #65
Card #65 (hide)

Slash

2

Basic
Requires weapon.


Card #66
Card #66 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #67
Card #67 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #68
Card #68 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #69
Card #69 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #70
Card #70 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #71
Card #71 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #72
Card #72 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #73
Card #73 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #74
Card #74 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #75
Card #75 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #76
Card #76 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #77
Card #77 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #78
Card #78 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #79
Card #79 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #80
Card #80 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #81
Card #81 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #82
Card #82 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #83
Card #83 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #84
Card #84 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #85
Card #85 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #86
Card #86 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #87
Card #87 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #88
Card #88 (hide)

Slash

2

Basic
Requires weapon.


Card #89
Card #89 (hide)

Slash

2

Basic
Requires weapon.


Card #90
Card #90 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #91
Card #91 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #92
Card #92 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #93
Card #93 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #94
Card #94 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #95
Card #95 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #96
Card #96 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #97
Card #97 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #98
Card #98 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #99
Card #99 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #100
Card #100 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #101
Card #101 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #102
Card #102 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #103
Card #103 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #104
Card #104 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #105
Card #105 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #106
Card #106 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #107
Card #107 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #108
Card #108 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #109
Card #109 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #110
Card #110 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #111
Card #111 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #112
Card #112 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #113
Card #113 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #114
Card #114 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.