Skirmish Card Game

Card Randomiser

Game rules are here-
Yahoo Group Rules

or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #2
Card #2 (hide)

Slash

2

Basic
Requires weapon.


Card #3
Card #3 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #4
Card #4 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #5
Card #5 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #6
Card #6 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #7
Card #7 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #8
Card #8 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #9
Card #9 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #10
Card #10 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #11
Card #11 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #12
Card #12 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Remaining Cards

Card #13
Card #13 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #14
Card #14 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #15
Card #15 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #16
Card #16 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #17
Card #17 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #18
Card #18 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #19
Card #19 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #20
Card #20 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #21
Card #21 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #22
Card #22 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #23
Card #23 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #24
Card #24 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #25
Card #25 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #26
Card #26 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #27
Card #27 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #28
Card #28 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #29
Card #29 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #30
Card #30 (hide)

Slash

2

Basic
Requires weapon.


Card #31
Card #31 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #32
Card #32 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #33
Card #33 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #34
Card #34 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #35
Card #35 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #36
Card #36 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #37
Card #37 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #38
Card #38 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #39
Card #39 (hide)

Slash

2

Basic
Requires weapon.


Card #40
Card #40 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #41
Card #41 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #42
Card #42 (hide)

Slash

2

Basic
Requires weapon.


Card #43
Card #43 (hide)

Slash

2

Basic
Requires weapon.


Card #44
Card #44 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #45
Card #45 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #46
Card #46 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #47
Card #47 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #48
Card #48 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #49
Card #49 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #50
Card #50 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #51
Card #51 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #52
Card #52 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #53
Card #53 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #54
Card #54 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #55
Card #55 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #56
Card #56 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #57
Card #57 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #58
Card #58 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #59
Card #59 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #60
Card #60 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #61
Card #61 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #62
Card #62 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #63
Card #63 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #64
Card #64 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #65
Card #65 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #66
Card #66 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #67
Card #67 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #68
Card #68 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #69
Card #69 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #70
Card #70 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #71
Card #71 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #72
Card #72 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #73
Card #73 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #74
Card #74 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #75
Card #75 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #76
Card #76 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #77
Card #77 (hide)

Slash

2

Basic
Requires weapon.


Card #78
Card #78 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #79
Card #79 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #80
Card #80 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #81
Card #81 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #82
Card #82 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #83
Card #83 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #84
Card #84 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #85
Card #85 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #86
Card #86 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #87
Card #87 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #88
Card #88 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #89
Card #89 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #90
Card #90 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #91
Card #91 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #92
Card #92 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #93
Card #93 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #94
Card #94 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #95
Card #95 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #96
Card #96 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #97
Card #97 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #98
Card #98 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #99
Card #99 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #100
Card #100 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #101
Card #101 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #102
Card #102 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #103
Card #103 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #104
Card #104 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #105
Card #105 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #106
Card #106 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #107
Card #107 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #108
Card #108 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #109
Card #109 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #110
Card #110 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #111
Card #111 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #112
Card #112 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #113
Card #113 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #114
Card #114 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.