Skirmish Card Game

Card Randomiser

Game rules are here-
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or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #2
Card #2 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #3
Card #3 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #4
Card #4 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #5
Card #5 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #6
Card #6 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #7
Card #7 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #8
Card #8 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #9
Card #9 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #10
Card #10 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #11
Card #11 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #12
Card #12 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Remaining Cards

Card #13
Card #13 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #14
Card #14 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #15
Card #15 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #16
Card #16 (hide)

Slash

2

Basic
Requires weapon.


Card #17
Card #17 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #18
Card #18 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #19
Card #19 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #20
Card #20 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #21
Card #21 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #22
Card #22 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #23
Card #23 (hide)

Slash

2

Basic
Requires weapon.


Card #24
Card #24 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #25
Card #25 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #26
Card #26 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #27
Card #27 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #28
Card #28 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #29
Card #29 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #30
Card #30 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #31
Card #31 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #32
Card #32 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #33
Card #33 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #34
Card #34 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #35
Card #35 (hide)

Slash

2

Basic
Requires weapon.


Card #36
Card #36 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #37
Card #37 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #38
Card #38 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #39
Card #39 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #40
Card #40 (hide)

Slash

2

Basic
Requires weapon.


Card #41
Card #41 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #42
Card #42 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #43
Card #43 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #44
Card #44 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #45
Card #45 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #46
Card #46 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #47
Card #47 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #48
Card #48 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #49
Card #49 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #50
Card #50 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #51
Card #51 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #52
Card #52 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #53
Card #53 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #54
Card #54 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #55
Card #55 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #56
Card #56 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #57
Card #57 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #58
Card #58 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #59
Card #59 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #60
Card #60 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #61
Card #61 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #62
Card #62 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #63
Card #63 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #64
Card #64 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #65
Card #65 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #66
Card #66 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #67
Card #67 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #68
Card #68 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #69
Card #69 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #70
Card #70 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #71
Card #71 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #72
Card #72 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #73
Card #73 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #74
Card #74 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #75
Card #75 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #76
Card #76 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #77
Card #77 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #78
Card #78 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #79
Card #79 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #80
Card #80 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #81
Card #81 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #82
Card #82 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #83
Card #83 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #84
Card #84 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #85
Card #85 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #86
Card #86 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #87
Card #87 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #88
Card #88 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #89
Card #89 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #90
Card #90 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #91
Card #91 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #92
Card #92 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #93
Card #93 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #94
Card #94 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #95
Card #95 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #96
Card #96 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #97
Card #97 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #98
Card #98 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #99
Card #99 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #100
Card #100 (hide)

Slash

2

Basic
Requires weapon.


Card #101
Card #101 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #102
Card #102 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #103
Card #103 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #104
Card #104 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #105
Card #105 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #106
Card #106 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #107
Card #107 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #108
Card #108 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #109
Card #109 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #110
Card #110 (hide)

Slash

2

Basic
Requires weapon.


Card #111
Card #111 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #112
Card #112 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #113
Card #113 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #114
Card #114 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.