Cost |
Name |
0 |
Acting 8- |
0 |
Climbing 8- |
0 |
Computer Programming 8- |
0 |
Concealment 8- |
0 |
Conversation 8- |
0 |
Deduction 8- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
0 |
TF: Custom Adder, Science Fiction & Space Vehicles |
0 |
PS: Publlicity 8- |
|
|
15 |
+3 with a group of similar Skills |
3 |
+1 with any three related Skills |
2 |
WF: Small Arms |
3 |
High Society 15- |
3 |
Bureaucratics 15- |
3 |
Oratory 15- |
3 |
Seduction 15- |
3 |
Persuasion 15- |
2 |
PS: Starship Captain 11- |
2 |
Gambling 12- |
3 |
Scholar |
1 |
1) KS: Upper Class (2 Active Points) 11- |
1 |
2) KS: Fan Base (2 Active Points) 11- |
1 |
3) KS: Media (2 Active Points) 11- |
3 |
Traveler |
0 |
1) AK: Local area 8- |
48 |
Total Skills Cost |
Cost |
Name |
2 |
Fringe Benefit: Starship License, Weapon Permit (where appropriate) |
3 |
Well-Connected |
1 |
1) Favor (1 Active Points) |
1 |
2) Contact (2 Active Points) 11- |
1 |
3) Contact (2 Active Points) 11- |
1 |
4) Contact (2 Active Points) 11- |
1 |
5) Favor (1 Active Points) |
1 |
6) Favor (1 Active Points) |
10 |
Total Perks Cost |
|
|
Cost |
Power |
END |
5 |
+15 PRE (15 Active Points); Only if recognised 14- (-1/2) (Modifiers affect Base Characteristic) | |
11 |
Luck 4d6 (20 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2), Side Effects (-1/4) Notes: Only effective against danger. The side effect is that bystanders are effected instead. | |
16 |
Total Powers Cost |
Equipment |
END |
Comm Badge: Radio Perception/Transmission (10 Active Points); IAF (-1/2) | |
Ablative Vest | |
1) Armor (6 PD/6 ED) (18 Active Points); Activation Roll 9- (-1 1/2), OIF (-1/2), Custom Modifier (-1/2), Real Armor (-1/4)Notes: Half Mass | |
2) Armor (0 PD/12 ED) (18 Active Points); Activation Roll 9- (-1 1/2), Ablative BODY or STUN (-1), Custom Modifier (-1/2), OIF (-1/2), Real Armor (-1/4)Notes: Half Mass | |
Blaster Pistol: (Total: 61 Active Cost, 18 Real Cost) Energy Blast 9d6 (vs. ED), 32 Charges (+1/4) (56 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) | |
Spacesuit | |
1) Environment Protection: Life Support , Safe in Intense Cold, Safe in Low Pressure/Vacuum (4 Active Points); OIF (-1/2) | |
2) Breathing Gases: Life Support , Self-Contained Breathing, 1 Continuing Fuel Charges lasting 6 Hours each (+0) (10 Active Points); OIF (-1/2) | |
3) Protection: Armor (2 PD/2 ED) (6 Active Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor (-1/4) | |
|