When you or someone in your coterie takes damage from an outside source, it was part of your plan the whole time, gain +1 Hold. What some might see as an unwanted setback, you know it’s merely a stratagem to gain a later advantage.
At any time, reveal your ploy and use your Hold to:
Multiple Holds can be used and the effects stack. After the end of a battle or when it makes sense, your Hold count resets to 0.