|Back to Thieves of the Black Keep|
Each treasure has its own difficulties in retrieving. Treasure cards are kept hidden until you reach the Vault Hex. The text written on a Treasure Card comes into effect as soon as you leave the Vault Hex.
The Fake is only revealed when you steal someone else's treasure.
| The Armour ||It's noisy. Every time you use a movement Thief card (e.g. Nor-East etc), all Distracted, Bored or Interested guards on your map tile change to Alert status.|
| The Eye ||While carrying this treasure, you lose all depth perception and are unable to play any Arrow cards (Guard or Thief Cards).|
| The Hammer ||It's big and heavy. You cannot play the Run or Hide Thief Cards while carrying this treasure.|
| The Lantern ||It shines out, attracting attention. If a guard is Bored, Interested or Alert on your map tile, after each Guards Movement Phase they turn to face you.|
| The Sword ||It's magical and glows when you move, giving away your location. Always place your Thief Marker at your current location.|