games:card:dmspells
Table of Contents
Dungeon Master Spells
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Each turn a player may cast one spell and/or the Hand of the Dungeon Master.
Basic
Basic spells may be cast without any research in the Library.
- Hand of the Dungeon Master
- Cost: N/A
- Effect: Move up to 9 creatures from any claimed tiles to any other claimed tiles. This spell may be combined with any other spell in the turn
- Create Imp
- Cost: $150+($150*number of Imps you currently have) -($150*number of imps sacrificed in the temple) minimum $150
- Effect: Creates another Imp
- Possess Creature
- Cost: N/A
- Effect: The possessed creature receives +1 in all tasks and challenges. While the creature remains possessed, no other spells (including the Hand of the Dungeon Master) may be cast
Intermediate
- Sight of Evil
- Cost:
- Effect:
- Speed Monster
- Cost:
- Effect:
- Must Obey
- Cost:
- Effect:
- Call to Arms
- Cost:
- Effect:
- Conceal Monster
- Cost:
- Effect:
- Hold Audience
- Cost:
- Effect:
- >Cave-in
- Cost:
- Effect:
- Heal Monster
- Cost:
- Effect:
- Lightning Strike
- Cost:
- Effect:
- Protect Monster
- Cost:
- Effect:
- Chicken
- Cost:
- Effect:
- Disease
- Cost:
- Effect:
- Armageddon
- Cost:
- Effect:
- Destroy Walls
- Cost:
- Effect:
Advanced
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games/card/dmspells.txt · Last modified: 2013/03/13 00:56 by 127.0.0.1