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The Farscape Random Scenario Generator
Printable version available in the downloads section
External events (usually the main plot)-
Roll |
Table |
Result |
Episodes |
00-15 |
Aliens |
Aliens board the ship |
1.1, 1.4, 1.5, 1.15, 1.18, 2.5, 2.11, 2.14, 2.18, 2.20, 3.18, 4.5, 4.7,
4.14 |
16-55 |
Planet |
The crew lands on another planet |
1.2, 1.6, 1.8, 1.9, 1.11, 1.12, 1.19, 1.20, 1.21, 2.1, 2.3, 2.4, 2.10,
2.19, 2.21, 2.22, 3.1, 3.5, 3.7, 3.10, 3.13, 3.14, 3.17, 3.19, 4.2, 4.3,
4.4, 4.9, 4.10, 4.12, 4.13, 4.15, 4.16, 4.20 |
56-68 |
Ship |
The crew boards an alien ship |
1.7, 1.22, 2.2, 2.6, 2.8, 3.2, 3.6, 3.20, 3.21, 4.1, 4.19 |
69-75 |
Attack |
The ship is attacked |
2.9, 2.12, 3.4, 3.8, 3.22, 4.8 |
76-86 |
Anomaly |
The ship runs into an anomaly |
1.3, 1.13, 1.16, 1.17, 2.16, 3.3, 3.9, 3.12, 4.6, 4.11 |
87-92 |
Accident |
A crewmember suffers an accident |
1.10, 1.14, 2.7, 2.15, 2.17 |
93-99 |
Other |
Misc |
2.13, 3.11, 4.17, 4.18, 4.19, 4.21, 4.22 |
Aliens
Roll |
Why are they onboard? |
Roll |
Complications |
Episodes |
00-23 |
To help with a current crisis |
00-33 |
Backward alien, hated enemy |
1.1 Premier |
34-66 |
Mistaken identity and alien killed |
2.14 Beware of dog |
67-99 |
Aliens require a lot of convincing, and may betray |
2.20 Liars, guns and money 2, With friends like these |
24-46 |
To trade |
00-33 |
Kidnapping with weapons |
1.4 Throne for a Loss |
34-66 |
Kidnapping with strange device |
4.7 John Quixote |
67-99 |
Harvesting with strange powers |
4.14 Twice shy |
47-77 |
Because their ship is damaged |
00-25 |
Disguised enemy, secret weapon |
1.5 Back and back and back to the future |
26-50 |
Disguised enemy, new ally |
1.15 Durka returns |
51-75 |
Suborned crewmembers, hated enemy, new ally |
2.18 A clockwork Nebari |
76-99 |
Traitor, hated enemy |
3.18 Fractures |
78-92 |
To avoid capture |
00-50 |
Hated enemy, contagion |
1.18 A bugs life |
51-99 |
Hated enemy, new ally |
4.5 Prayer |
93-99 |
To upgrade the ship |
|
Hijacking |
2.5 Crackers dont matter |
Planet
Roll |
Why did we land? |
Roll |
Complications |
Episodes |
00-18 |
To effect repairs |
00-16 |
Backward society, items require searching |
1.2 I, E.T |
17-32 |
Bounty hunters, nefarious locals |
1.11 Till the blood runs clear |
33-48 |
Crewmember problem, nefarious locals |
2.22 Die me dichotomy |
49-64 |
Trouble with authorities, unknown interested party |
3.7 Thanks for sharing |
65-80 |
Traitor, authorities catch up |
3.10 Relativity |
81-99 |
Quarantine, authority with ulterior motives |
4.10 Coup by clam |
19-36 |
For recreation |
00-16 |
Controlled locals, authority with ulterior motives |
1.6 Thank god its Friday again |
17-32 |
Time travel, split party |
3.5 Different destinations |
33-48 |
Crewmembers harvested, nefarious locals |
3.13 Scratch n sniff |
49-64 |
Time travel, authorities catch up |
4.2 What was lost 1, Sacrifice |
65-80 |
Local criminals, new device |
4.4 Lavas a many splendored thing |
81-99 |
Backward society, critter |
4.13 Terra firma |
37-57 |
To trade |
00-14 |
Mystical superbeing, old enemy |
1.8 That old black magic |
15-28 |
Authority with ulterior motives, dodgy goods |
1.9 DNA mad scientist |
29-42 |
Authority with ulterior motives, crewmember framed |
2.1 Dream a little dream |
43-56 |
Authority with ulterior motives, old enemy |
2.10 Look at the princess 1, A kiss is but a kiss |
57-70 |
Nefarious locals, new device |
3.19 I yensch, you yensch |
71-84 |
Nefarious locals, disguised enemy |
4.9 A prefect murder |
85-99 |
Enemy meeting, disguised enemy |
4.16 Bringing home the beacon |
58-66 |
Answering distress call |
00-25 |
Crewmember harvested, mystical problems |
1.12 Rhapsody in blue |
26-50 |
Locals with ulterior motives, authorities catch up |
1.21 Bone to be wild |
51-75 |
Mystical superbeing, ship problems |
2.3 Vitas mortis |
76-99 |
Betrayal, crewmember death |
3.14 Infinite possibilities 1, Daedalus demands |
67-75 |
To help a sick crewman |
00-33 |
Disguised friend, new enemy |
1.19 Nerve |
34-66 |
Hidden enemy, henchman with ulterior motives |
3.1 Season of death |
67-99 |
Enemy setup |
3.17 The choice |
76-93 |
To rescue a crewman |
00-16 |
Enemy betrayed |
1.20 The hidden memory |
17-32 |
Hostile natives |
2.4 - Taking the stone |
33-48 |
Hostile allies, traitors, unexpected ally |
2.21 - Liars, guns and money 3, Plan B |
49-64 |
Mind control |
4.3 - What was lost 2, Ressurection |
65-80 |
Time travel, backward natives |
4.12 - Kansas |
81-99 |
High level authorities, hidden assets |
4.20 - We're so screwed 2, Hot to Katratzi |
94-96 |
To steal |
|
Dangerous money |
2.19 - Liars, guns and money 1, A not so simple plan |
97-99 |
For training |
|
Old enemy |
4.15 - Mental as anything |
Ship
Roll |
Why did we board their ship? |
Roll |
Complications |
Episodes |
00-09 |
To steal |
|
Attacked, new device |
1.7 - PK tech girl |
10-45 |
Make a deal with the enemy |
00-25 |
Enemy becomes captive, party split |
1.22 - Family ties |
26-50 |
Most crewmembers disagree |
2.2 - Mind the baby |
51-75 |
Enemies superiors cause problems |
3.20 - Into the lion's den 1, Lambs to the slaughter |
76-99 |
Must destroy ship |
3.21- Into the lion's den 2, Wolf in sheep's clothing |
46-72 |
To trade |
00-33 |
Mystical superbeing, mystical problems |
2.6 - Picture if you will |
34-66 |
Nefarious authorities, critter |
2.8 - Home on the remains |
67-99 |
Local terrorists |
3.2 - Suns and lovers |
73-90 |
To make repairs |
00-50 |
Ship full of psychotics |
3.6 - Eat me |
51-99 |
Ship dieing, attacked |
4.1 - Crichton kicks |
91-99 |
To rescue a crewman |
|
Plague outbreak |
4.19 - We're so screwed 1, Fetal attraction |
Attack
Roll |
Why are they attacking us? |
Roll |
Complications |
Episodes |
00-33 |
Mistaken identity |
00-50 |
Ship attacked if proven helpless |
2.9 - Out of their minds |
51-99 |
Attacked by mad ship |
3.22 - Dog with two bones |
34-50 |
Authorities deem ship too dangerous |
|
Testing crewmember |
2.12 - Look at the princess 2, I do, I think |
51-67 |
Ship survival |
|
Disguised attacker |
3.4 - Self inflicted wounds 2, Wait for the wheel |
68-84 |
Food |
|
Swallowed |
3.8 - Green eyed monster |
85-99 |
To capture a crewman |
|
Leader has ulterior motives to crew |
4.8 - I shrink therefore I am |
Anomaly
Roll |
Why did we fly into it? |
Roll |
Complications |
Episodes |
00-20 |
To hide |
00-50 |
Infestation |
1.3 - Exodus for Genesis |
51-99 |
Time travel |
2.16 - The locket |
21-70 |
Accidental |
00-20 |
Pirates |
1.13 - The Flax |
21-40 |
Dimensional instability |
1.17 - Through the looking glass |
41-60 |
Xenophobic aliens |
3.3 - Self inflicted wounds 1, Could'a would'a should'a |
61-80 |
Energy beings |
3.9 - Losing time |
81-99 |
Ship eating fungus |
4.6 - Natural election |
71-90 |
A test |
00-50 |
Memory duplication |
1.16 - A human reaction |
51-99 |
Alternate dimensions |
4.11 - Unrealised reality |
91-99 |
Lured there |
|
Being wants to destroy ship |
3.12 - Meltdown |
Accident
Roll |
What kind of accident? |
Complications |
Episodes |
00-20 |
Out an airlock |
Dark secret |
1.10 - They've got a secret |
21-40 |
Left behind |
Saved by oppressed people |
1.14 - Jermiah Crichton |
41-60 |
Inconvenient revelation |
Crew dissension |
2.7 - The way we weren't |
61-80 |
Run in with enemy agent |
Captured and tortured |
2.15 - Won't get fooled again |
81-99 |
Weapon discharge |
Legal proceedings |
2.17 - The ugly truth |
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