|
|
NCH
New Crobuzon Hero
|
Slake Moth
Val |
Char |
Cost |
 |
20 |
STR |
10 |
13 |
DEX |
9 |
20 |
CON |
20 |
20 |
BODY |
20 |
10 |
INT |
0 |
23 |
EGO |
26 |
18 |
PRE |
8 |
1 |
COM |
-4 |
|
|
|
5 |
PD |
1 |
5 |
ED |
1 |
2 |
SPD |
0 |
8 |
REC |
0 |
40 |
END |
0 |
40 |
STUN |
0 |
|
|
|
2" |
RUN |
-8 |
2" |
SWIM |
0 |
2" |
LEAP |
-2 |
Characteristics Cost: 81
Cost |
Power |
END |
5 |
Antennae: IR Perception (Sight Group) |
0 |
11 |
Antennae: Mind Scan 3d6 (Sentients capable of dreaming
class of minds), Cumulative (+1/2) (22 Active Points); Neither Character nor
Target Can Attack Through Link (-1) |
2 |
28 |
Aura of Nightmares: Change Environment 16" radius, -1 DEX
Roll and all Skill Rolls based on DEX, -1 EGO Roll and all Skill Rolls based
on EGO, -1 INT Roll and all Skill Rolls based on INT, -2 PRE Roll and all
Skill Rolls based on PRE, Long-Lasting 1 Day, Multiple Combat Effects,
MegaScale (1" = 1 km; +1/4), Personal Immunity (+1/4) (99 Active Points); No
Conscious Control (The aura is excreted as a byproduct of the Slake Moth's
digestive system; -2), No Range (-1/2) [Notes: Those living in the
area that is the hunting ground of one or more Slake Moths have terrible
nightmares and depression. They are affected for the entire day, although it
is worse at night (when the Moths feed).] |
10 |
5 |
Chitinous Shell: Damage Resistance (5 PD/5 ED) |
0 |
45 |
Claws: HKA 2d6 (2 1/2d6 w/STR), Penetrating (+1/2) (45
Active Points) |
4 |
28 |
Dimensionally Patterned Wings: Mind Control 3d6 (Any
sentient life capable of dreaming class of minds), Personal Immunity (+1/4),
Telepathic (+1/4), Inherent (+1/4), Cumulative (+1/2), NND (Defense is to
look away or see only a reversed image of the wings. ; +1/2), Reduced
Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect (6" Radius; +1)
(71 Active Points); No Range (-1/2), Set Effect ("Do not move"; -1/2),
Always On (-1/2) |
0 |
5 |
Insectile Legs: Extra Limbs (2) |
0 |
19 |
Moth Wings: Flight 14" (28 Active Points); Restrainable
(-1/2) |
3 |
90 |
Proboscis: Major Transform 3d6 (Sentient into mindless
being, cannot be healed by any known means), Partial Transform (+1/2),
Continuous (+1), NND (No orifices, or transdimensional (such as a Weaver);
+1), BOECV (Mental Defense applies; +1) (202 Active Points); Concentration,
Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range
(-1/2), Limited Target (Sentients that dream; -1/4) |
20 |
90 |
Transdimensional Body: Physical Damage Reduction,
Resistant, 50%, Arcane Reduction 50%, Mental Reduction 50% |
0 |
10 |
Transdimensional Insect Mindset: Lack Of Weakness (-10)
for Mental Defense |
0 |
Powers Cost: 336
Cost |
Skill |
3 |
Teamwork 12- |
3 |
Tracking 11- |
3 |
Tactics 11- |
3 |
Stealth 12- |
Skills Cost: 12
Cost |
Talent |
16 |
Berserk Fury |
Talents Cost: 16
Val |
Disadvantages |
25 |
Psychological Limitation: Instinctive animal behaviour and intelligence
- Moth (Very Common, Total) |
5 |
Dependence: Dreamshit - only before pupating, the minds of sentients
after pupating Takes 1d6 Damage (Uncommon, 1 Day) [Notes: This is
actually two disadvantages rolled into one. Dreamshit is extremely rare, but
sentients are common.] |
15 |
Hunted: Militia 8- (As Pow, NCI, Capture) |
10 |
Hunted: Mr Motley 8- (As Pow, NCI, Limited Geographical Area, Capture) |
5 |
Hunted: Isaac Van Der Grimnebulin 11- (Less Pow, Limited Geographical
Area, Kill) |
5 |
Physical Limitation: Does not see in the visible spectrum.
(Infrequently, Slightly Impairing) |
20 |
Enraged: If other Slake Moths are attacked or killed (Uncommon), go 14-,
recover 11- |
Disadvantage Points: 85
Total Character Cost: 445
Height: 4.00 m |
Hair: Brown |
Weight: 200.00 kg |
Eyes: No eyes, but antennae |
Appearance: It
was taller than a bear. A clutch of sharp extrusions like dark cartilaginous
whips blossomed from its sides and flickered out towards him. Other,
smaller; sharper limbs flexed like claws.
The creature stood on legs like monkey's arms. Three pairs jutted from its
trunk. It stood now bipedally, now on four legs, now on six.
Always those huge irregular wings, curving in strange directions, shifting
in shape to fit the room, each as random and inconstant as oil on water,
each a perfect reflection of the other, kept gently moving, their patterns
changing, flickering in a seductive tide.
It had no eyes that they could recognize, only two deep sunken hollows
sprouting thick, flexing antennae like stubby fingers, above rows of huge
slab-teeth. As Isaac watched, it cocked its head and opened that
unimaginable mouth, and from it a huge, prehensile, slavering tongue
unrolled.
It waved quickly through the air. Its end was coated in clumps of gossamer
alvaeoli that pulsed as the enormous thing flailed like an elephant's trunk. |
Personality: "Slake-moths
don't live entirely in our plane. Their ... ah ... nutritional needs
are met by substances we cannot measure."
...
"They draw the dreams out with their wings, flood the mind, break the dykes
that hold back hidden thoughts, guilty thoughts, anxieties, delights,
dreams...."
...
"And then," he continued, "when the mind is nice and juicy ... they suck it
dry." |
Quote:These
cries were not audible. They vibrated in wavelengths other than sonar. The
scientist felt the hair all over her body bristle as the ghosts of emotions
fleeted through her skull like half-heard rumours. Snippets of alien joy and
inhuman terror wafted in her nostrils and ears and behind her eyes,
synaesthetically. |
Background: Brought
to New Crobozuon by Mr. Motley, and eventually the Militia as well, for
experimentation and drug production. Adult Slake-moths produce Dreamshit to
feed their young. |
Powers/Tactics: Slake
Moths will hunt in packs. Separating out a single sentient being so that one
of them may feed, before finding anohter. They will always attempt to bring
their wings into sight to paralyze their prey before they suck the
intelligence out of them. Slake Moths do recognise individuals and will hunt
down those that have hurt them in the past, including those that have
captured them. |
Campaign Use: One
Slake Moth will easily terrorise the largest city. A flock of them will
cause a national emergency and any government will immediately take drastic
steps to kill or capture them if they are loose.
If a corrupt government, then capture is a priority as they produce
Dreamshit to feed their young - a very powerful drug. |
|
|
|